THE BATTLE OF BODGEWORTH
(or how to get back on the horse you cant remember falling off of)
The year was something like 1426 or so, two kingdoms were at war for some reason, probably politics or borders or some such, maybe the queens wore the same dress to some do or other....whatever you want really. The two unnamed kings sent their armies to do what armies do to solve the issue that was previously detailed above (sort of). The two forces met at a crossroads, probably of some kind of importance for moving troops and baggage and what not. Facing off against each other the two opposing generals knew that the honour of their generic nation were on the line, it was loin gurding time.....
The feature filled battlefield!
I used One hour wargames medieval rules for this one with my extra bobbins chucked in. I rolled each force up and got identical results. Both armies were made up of 3 units of Knights, 3 Men at arms and 1 unit of Leve. I decided that the objective for the battle was to hold the crossroads and the game would last 5 turns. Hows that for simple?.
The army of the kingdom of Generica set up with the foot in the middle and knights to each flank.
The opposition force of the kingdom of Lackofimaginatia with all the knights to their right and leve holding the left.
I failed to take many photos during the battle but with no archers on either side both forces just got stuck in from the off resulting in this:
A medieval pile up!!.
Men at arms head for some hills somewhere!.
The whole thing boiled down to a scrum around the objective.
The turning point of the battle was the Lackofimaginatia men at arms holding the crossroads being charged in the rear by some knights of Generica, the men at arms fled leaving in in Generic hands.
By the end of the mindless bludgeoning and needless decapitation the field belonged to Generica, only one unit of opposition knights left to tell the tale.
You know what, it was a very simple affair but lots of fun and im itching to go again!. I only used the boys armies because they were to hand but i may just play a few more games with them to create a narrative, god knows i have put my heart and soul into fleshing the forces out!. I also have to stress how simple the rules are but please dont be fooled by this, the simplicity by no means equals boring, the added morale rules sped the game up and add a sense of trepidation every time troops are attacked. The game also only took 25 mins to play to a conclusion so its ideal for an evenings campaigning.
Well thats hopefully the mini hump straddled, all that remains is to welcome Mr Steve to the unstructured mess of a blog that is this bloody mess you have been reading. Steve writes the rather great Sound Officers Call! blog which you should check out right now...go on, off you pop!.
......'till next time........
Wow thanks for the shout-out Sprinks! What an awesome and epic battle!
ReplyDeleteHey did you use any of your modifications or did you use the 1HW rules "straight from the box?"
Steve
Modified one: http://wronghammer.blogspot.com/2018/12/ill-ave-hours-worth-me-ol-china.html
DeleteAnd welcome Steve!
Cheers guys. As X_BriX says I used the mods I was using with the kids which worked very well. It was basically "from the box" + morale.
DeleteGreat battle Sprinks!
ReplyDeleteGreat stuff Mr Sprinks - OHW 's great for a bloody smash-em-up battle.
ReplyDeleteTa Jack. I agree, OWH is great for narrative games using the scenarios in the book or a quick 'knock down drag out' affair. I have to say I'm quite taken with them.
DeleteFunny rugby match this time Sprinks, haha.
ReplyDeleteI missed a little more backrground (that argument of two queens about the dress seemed actually good :)!
That 1h war gaming rulebook seems nice, maybe it deserves a place at own home too..
Yeah the background is missing somewhat!!;). I recommend one hour wargames, very simple but very adaptable. Lends well to fantasy too.
DeleteNice battle report. Cheers, Karl
ReplyDelete