Sunday, 10 November 2019

Nowt but hot air

Just a quick update as i have been prepping towards the upcoming campaign, but first:

Another band that deserve far more attention than they get, give the awesome 'Dirt' a go if you want something a little heavier.

Right, update...yes...update, thats what i was up to. Right first off i have received delivery of some very cool new toys, some i have been itching to get hold of ever since i first decided to return to this project. As soon as i got my grubby hands on them i rushed to get them prepped and painted:

AIRSHIPS!!!!!!

 These are from the dystopian wars range, i found them on ebay so not too sure about manufacturer etc. They are rather nice though, and fun to paint. These should be all i need for the forces i am building, but you know how it is, i'm bound to be getting more at some point!. Here's some more pics:

Another shot of the 'fleet', it kind of makes me want to do a racing game with them.

As far as in the game i want them to be shooty yet a bit fragile,  i also want them to be able to ferry troops around the battle field, making pike blocks more mobile.

Crivenshire Troops are dropped into action to storm the rear of a Tuttinghammeshire fire base!,

Vessels from Ruckinghammeshire and Berkshire attempt to capture the vile Sky Pirate captain Devon 'alf plank' Diverton and his scurvy crew.

 One thing to note should you pick up any of these is the bases supplied are not the best fit, you need to use a knife to bore out the stand to take the rod bit. I found this out the hard way by snapping a base on the first attempt.
Air Lamavic and improvised base.

Tuttinghammeshire 'death from above' brigade prepare to ambush a Crivenshire force.

  The other thing i have been all up to is finishing the third shire for the campaign:

 Enter Ruckinghammeshire, 'Ere, wot tha fahuk you fink your gawpin at??!!!'. (nice chaps!).

One of the nice things about 2mm is the fact that the whole force was finished in 2 days (one to prep, base and undercoat and one to paint and finish).

  I have also been thinking up a load more bits and bobs to make the campaign even better, one of which is to create several mercenary forces to join up with (and turn on) the main forces, should be a fun way to add more colour and flavour to the setting.

Oh and i missed Radio Wronghammer last time out (i know, i know) so here's some Tim Minchin by way of apology!

I wont let it happen again, i promise.......



....'till next time......

12 comments:

  1. Great fun looking airships!
    Best Iain

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  2. Great work Mr Sprinks! Be nice to see them in combat.

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    1. Thanks Jack, I must admit im itching for a game.

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  3. Actually the airship racing sounds like a lot of fun. You've got me thinking now ...

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    1. The more I think about it the more fun it sounds, rules for cornering would be a laugh!.

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  4. Air-mobile Pike Blocks! I love it!

    DEATH FROM ABOVE!

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    1. Yeah, made me chuckl. I have images of a stray Pike puncturing an airship as they disembark.

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  5. Zeppelins brawling around, this distopic war of Sprinks is getting a lot of nice highlights

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  6. Airships, or Zeppelins, are always attractive to me. This very week-end, we had a family game with the excellent 'Mansions of Madness', an adventure from the last extension that took place in an airship! Not as funny as Indiana Jones, but interesting nevertheless.
    I like your ships a lot.

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    1. Cheers Phil, airships do have a great appeal, I'm not sure why they are so cool but I have been meaning to include some in my games for ages.

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