Tuesday, 10 July 2018

Building blocks (that are in no way blocks for building)

 Guess who's a right ruddy doughnut then?!!.
(image from cooking light)

   Having a nice gentle kick about with the Sprinklings one lazy Sunday afternoon, i managed to do something akin to stepping forward slightly. I have stepped forward slightly a number of times in my life. I would go so far as to say i am quite adapt at doing so, i mean, i have performed far more tricky movements, sidestepping for example, or jogging on the spot, even the odd star jump when im feeling particularly sassy!. Stepping forward slightly if im honest i would have thought i had well and truly nailed. But no, the crunchy/poppy type sensation in my leg followed by the hopping and falling over and SEARING EFFING PAIN told me i was no longer the authority in stepping forward slightly i thought i was!. The upshot of not being an able stepping forward slightly type person is a torn calf muscle and a pair of crutches and.......wait for this one......several weeks of work in which i cant currently sit/stand at a table during to game!!!. Uurrrgghhhhhh!!!!!!! damn you not in any way complex or normally hazardous movement!!.

So its fair to say i'm board.

 I have polished off season 2 of Sons of Anarchy, Glen Cooks first 'Black Company' novel and almost worked on my mass battle rules. I have had loads of time to think about the games i want to play but cant and think about all the rebasing i am not doing!. But in the middle of all that i have had a little idea.

 Now i love writing narratives and back stories for factions and settings, it is one of the parts of this great thing we call 'the hobby' i like the best. However it can be hard to get a start sometimes. I also know that it is part of 'the hobby' a lot of people struggle with. So i thought it would be useful to create a way to randomly generate ideas for settings and forces to help along narratives. The idea is to make a loose 'nation generator' so people can roll up a start to a background to help them give a little character to their forces and to give a bit of context to a battle without having to go into too much detail. I have kept it simple and adaptable, only three tables long to provide just that small bit of seasoning to a campaign or one off game or to use when collecting an army to help form some identity for it.

So, here it is, Sprink's Underwhelmingbuthopefullyusefullpaitentedd8basednationalidetitygenerationsystem!!!!!!!!

  Right, this is split into three tables, roll 1d8 for each table to generate the nations SOCIAL TYPE,  TYPE OF RULER and MAJOR MOTIVATION. The hope is that these simple pieces of info will give character by themselves and a framework for the player to flesh out by working out how these things are represented in the army/nation.....we thats the theory anyhow!.

 So, pick up an 8 sided dice (or a 10 sided dice if your feeling that way and fancy ignoring the odd 9 or 0) and roll once on each of the following tables. Record the results and build ideas around them.

The tables are:


The table above is used to determine the nations social type and structure.
This one is purely used to select the method by which the nation is governed and by whom. 

The motivation of the ruler(s) determined above is the concern of this table, it is handy to use this one as it helps to determine the make up of the force and can be used to help with picking scenarios for the force to get involved in.

 So there you go, not very detailed but it is just to give a rough start and to create areas to flesh out with your own imagination. Hope it helps!.

 All thats left before i hobble off is to give a massive hello and welcome to Lalebrasil who clicked follow like a mad type person!. Feel free to say hello and introduce yourself in the comments and if you blog please put a link in there as its always great to see what your up to!. Right im off to feel sorry for myself, but first:


MORE DOUGHNUTS!!!!!!!!!!!!!!!!!!!!!!

.......'till next time.....

Wednesday, 4 July 2018

The Hassles of Hoff; 'Terror Rising pt1'

Previously on;

 The Famous fighting cocks lead by the brave sgt Quentin Hoff valiantly defended the sea side town of Sandycrece from an angry mob of sea raiders and their GIANT MAN EATING SEA CRAB!. however the action came at a cost, in the chaos of the mele sgt Hoff had been killed, his body lay dead, surrounded by his men.......

-Outskirts of cleft, militia camp-

 Dark shapes moved silently among the trees. At their head a robed figure stalked, intent on the small force shuddering around their camp fire just inside the clearing. A collection of tired old men and scared youngsters. Call this a militia?, hah!, he would crush them, more numbers to add to his flock. He stopped just short of the shadowy tree line, as one the mass of shapes following him stopped dead, some swayed as if unsure of their footing. The Robed figure smiled. He raised his arms dramatically, poised, ready to strike!.
                                                    
*****
-The beach, Sandycrece-

 The wind had strengthened, it whipped sand into Gingers tear covered face as he knelt over the body of his Sgt. 'We should bury him, give him a dignified sendoff' He said over his shoulder to the rest of the fighting cocks, most of whom were laughing and joking over their camp fires, drinking cheep wine and  tearing at roasting meat. 'I said we should give him a proper send off.....WHY WONT YOU LISTEN?, WHY DONT YOU CARE?!!' he wiped his face against his sleeve and jumped to his feet, storming towards the revel. 'HAVE YOU NO SHAME, YOUR SGT LAYS DEAD AND YOU MAKE MERRY, THE FINEST MAN AMONG YOU AND YOU CANT GIVE TWO SHITS FOR HIM?'. 'Calm down lad, slurred one of the solders through a mouthful of wine, keep ya fuckin powder dry kid......'

*****
-The lords chamber, Ballent keep-

  '....So you see my position captin....captin....err......'
'D'ballett my lord, Captin Stanley D'ballet' replied the captin, bringing his attention back to the conversation, god these rich bastards could talk!. Just get on with the commission and we can get on with whatever it is you want us to do.
'D'ballet, yes, i think i served with your father in the Umaman, good man...fine mustache.'
'Lord Ballent, if we may return to your offer' said the second solder sat opposite shuffling a stack of parchment. He regarded the old lord with a kind of smirking arrogance that made the old man bristle, lord Ballent puffed out his ample chest and glared at Captin D'ballet. 'I did not catch your subordinates title captin' he spat.
' Sgt Darren Duran, dont mind him my lord, he offends everybody. Now if we can get back to your daughter, Lady Grace is it?, you say she vanished the same night as the Rampant Cocks escaped...'

*****
-The beach, Sandycrece-

  Ginger marched on the revelers. 'WHY WONT YOU HELP, DONT YOU CARE YOU BLOODY ANIMALS!, HES DEAD, CANT YOU SEE HES DEAD!'. Hot tears ran down his young cheeks, half blinding him. He stomped towards a spit and up ended it sending its contents into the sand, he kicked over ale casks and piles of shields. Strong hands grabbed him round his waste and lifted him off the ground, 'What youz think youz dooin lad' asked Bear as he held him. 'No one gives a shit bear!' Ginger sobbed 'They wont even help bury him!'. 'Help who?' asked bear, swinging the youngster to see the spot where Sgt Hoffs body lay...where it used to lay....bear swung Ginger back around, a familiar weather beaten face filled his vision, twisting its grey mustache 'Now Ginger, i will not have such fuss in the ranks' barked a smiling  Sgt Hoff. As the laughter of the fighting cocks rang in gingers ears, he fainted.

*****

-The lords chamber, Ballent keep-

 'So its agreed, the price is three hundred gold pieces to return Lady Grace and deliver the head of one Sgt Hoff.' Said captin D'ballet rising from his chair, his hand outstretched. Lord Ballent grasped it and shook it enthusiasticly. 'Champion, cant spare another man on this, need men i can trust to see this through, you come highly recomended'. 'The reputation of the Steel Griffons has travelled far i see, good, good. We will get to it right away. Sgt Duran'. The sgt thrust a contract across the table towards Lord Ballent, along with a quill. The Lord grabbed it and signed. 'Good show, very good' he said to himself. He handed back the papers and the two mercenaries turned to leave. 'God speed to the shitty...er i mean steel griffons!'Lord Ballent cried as they went. For a second the men hesitated.

*****

-Outskirts of cleft, militia camp-

    The robed figure swept his arms forward dramatically, a powerful wind burst forth sending the closest of the militia sprawling, it blew out their fire and torches. The men in the clearing were plunged into darkness. He sensed their fear, breathed it is as around him he could hear confused orders being barked. He only said one word....'NOW!', as one the figures under his control burst forth from the forest.......


  .......To be continued......


   That's part one, part two will contain things like miniatures and photos and all that good stuff. All that remains is to give a huge welcome to Mr lee Majors, the latest deranged individual to want to actually follow this bobbins!. Welcome sir!. As always feel free to say hello in the comments and of you blog please put a link in there as its great to check out what you get up to when not following this crud!.

......any who, till next time....

Sunday, 1 July 2018

Building (plans for) building buildings (by) building buildings

As i may have mentioned in my last post i have become the owner of what can only be described as a f**ktonne of waste cardboard thanks to my local faceless northern european notevensoddingassembled furniture hellhole;

Waste cardboard in its natural habitat.

 Now the last time this happened i ended up making this:

 Now that has turned out to be a great little piece of 'utility' terrain but for the forthcoming campaign games it would be nice to have some other buildings. The castle was far less impressive a build than it looks, huge pieces of re-enforced card ended up being prefab walls covered in paper mache so it was actually quite simple (even i could cope with it!). It also represents my only terrain build to date so i think i will need to start rather small. With that in mind i have been serching the webbington o' worldes for ideas.


(image from history on the internet)

(image from pixhere)

 I reckon i need a few Olde Albilande executive rustic studio style dwellings ( or hovels as they are better known). They should be an easier way in to building...er.....buildings and help me learn as i go, i mean its not like they have to look neat or anything!. My previous technique of paper mashe over thick card should do the trick and provide 'rustic' texture (shite and straw bricks will have been lumpy i 'spose.....depending on old daisy's diet of course!). As i said in my previous post time is the biggest problem at the moment so im hoping the fact that i can build a few of these in stages may help me do bits and bobs in whatever time i can muster.

.......on a related note if you type Medieval hovel into google images you get this:
(image from myshared)

.....anyway, 'till next time.....

Wednesday, 27 June 2018

Oh dear blog, how i have neglected you!!

 Well that month went flying by!!. Just as i get some momentum on game playing, basing and rule writing life just has to stick its oar in!. So this is one of those 'im not dead just limping a little' posts that i told myself when i started this little den of twattery i would post too regularly to have need for. Which obviously worked!.
    Work commitments have been getting heavy and have either sucked up all my hobby time or have leached all energy for it. Coupled with some large scale home improvements and a heat wave here in blighty sod all fun stuff of the small plastic type has happened!. But do not despair oh readers of this cobblers, while the hobby time has been rather dry my feeble mind has been turning. Ideas for games have been hatched and plot points for both ongoing campaigns (both The hassles of Hoff and The war of four kings) have rattled around. Soon i will get them played out i promise. I have solved my basing issues so will crack on with re-basing bits as i need them. Some new additions have also been added to the setting (mostly of the giant stompy kind) so i will have to introduce them as soon as i can. Also the home improvements mentioned above included some choice items of flat pack furniture from the friendly local Swedish 'nowf*uckoffandmakeityourself....meatballs?' emporium so im back to having something like this in the house:
                                                 

                                                 Which ended o.k. last time.

....anyway, piffle post over real content to follow soon....i hope!, 'till next time (whenever that is!).

Thursday, 31 May 2018

The Battle of St Ronays Stump

Well, just as i was building some momentum life went and got all together too busy by half!. Still, i will not be deterred and the saga of the war of the four kings (that never actually happened) shall be told!. But to be fair i have a brief respite over the bank holiday before life goes back on the wonk for a while....ho hum. But, a respite it is and as there is a war on i will not be held back!, on with the next game!! (note the bank hols came and went with only the intro for this post written, it would be almost a week before minis saw felt!)........


THE BATTLE OF ST RONAYS STUMP

1st, the recent movements:


Points of interest:
- The Fossestershire 1st lead by Earl Cobbleholme himself (no less n'all that!) move with some determination to re-enforce the fossestershire 3rd who are moving with impunity toward the Crivenshire 2nd. The Fossestershire forces are all advancing on Crivenshire with violent intent.

-The forces of Crivenshire are also mobilized in order to counter this threat and prevent a full scale invasion.

-The 2nd army of Offenhammeshire are moving towards the border that meets with the two warring counties, their intention or orders so far unknown.

-Burkenshire remain unmoved, it is the wet season after all!.

-The earl of Fossestershire has sent messengers towards the Fossestershire 3rd to hold their position as he is on his way to help steamroller the Crivenshire 2nd.....will the message arrive in time?....


.....Errr, nope!, after the trap at Phlemm valley failed the leader of the Fossestershire 3rd, Sir Physs, knew his forces position would be discovered in short order, robbing him of any momentum his advance had given. To this end he ordered an aggressive advance to give 'a reet good bloody 'idin' to the opposing Crivenshire force and ordered scouts to range far ahead of his column to ensure the way was clear. His hope was to move with as much speed as he could to deny the local forces the right to choose the site of their meeting.
 For his part the commander of the Crivenshire 2nd army, Lord Choppah of Ralligh was delighted to have the report of Sir Crowesfell from Phlemm valley. Not only would he have the honor of facing the invading army in the field before anyone else, he also now knew the position of the enemy and with a little more information from his patrols he also had a good idea of the size of the invading force. His army was larger than the Fossestershire force and the enemy were exposed, he knew the area and decided to take the battle to them to show the silly northerners the folly of their silly little uprising. To this end he split his forces into two, he personally led the bulk of his force to the west of Gibblet to Habituals Ridge, an area where he knew his forces would have the chance to take up an imperious defensive position from which to oppose the oncoming northerners. His other forces he placed under the command of sir Abblidge-Carniguie and sent east of Habituals Ridge to await an opportunity to outflank the Fossestershire army when it made contact with Lord Rallighs force bringing the advantage of numbers to bare and giving the Crivenshire army the element of surprise.
  This plan would have been great if the Fossestershire 3rds scouting forces did not have the famed sir Bacckersfordde and his great snow eagle Keith Montgomary as its commander. Sir Bacckersfordde flew many times over the Crivenshire position, reporting on the movements of their troops and the splitting of forces. Armed with this knowledge Sir Physs ordered a force to sit out of reach of the defenders at Habituals Ridge but to make sure the enemy knew they were there. He then sent Sir Bacckersfordde with a large force to meet the oncoming flanking force, reasoning that if he could 'smash the bunch of flankers in their blimmin pampered faces by eck as like' he would break the back of the Crivenshire 2nd and gain his own opportunity to outflank the remaining forces at Habituals Ridge.
  The Crivenshire flanking force of sir Abblidge-Carniguie and the Fossestershire troops of Sir Bacckersfordde met at an area known as St Ronays Stump (the name given to a large knotted old tree trunk said to be the site of many miracles performed by St Ronay in the 11th century, most notable of which was turning wine, 5 fish, 2 loaves and 4 bushels of herbs as well as some nice seasonal greens into a lovely cod mornay with a parsley and white wine sauce on a bed of steamed greens, served on oddly shaped plates in portions presented in wankey little piles with drizzles of sauce around them. It was noted the plates while tasty were too small for any of his disciples (who had walked for several days barefoot over rough ground to have an audience with the saint) to actually feel in anyway 'full' causing a small scuffle over the remaining fish heads, stems and bits of loaf. The site is a haven for pilgrims with highly developed pallettes and far too much time on their hands). 
The battle is wrongly regarded as the first true battle of the war of the four kings by historians who wish to justify their bursaries by having somthing to argue about. They are, of course, just being knobheads.

Not many reports of the battle remain but as ever the Wronghammer plastic miniature fictional re-enactment society have recreated it using the pieces of information we do have to give us some inkling of what happened on that fateful day, so a big thank you to them for their efforts which have been used to create the report below:

THE BATTLE OF St RONAYS STUMP (AS FAR AS WE CAN TELL)

The field of battle, some areas of interest are shown above in the squares:

A) St Ronays stump itself, site of many slightly pretentious food based miracles.
B) The ruins of the small chapel build on the site after the passing of the sainted Ronay. Later turned into Olde Albilandes first ordained gastropub known as 'The Fish and Fisticuffs' after the famous miracle mornay.
C) The holy wood of Ronay, so called as many a traveler would throw up his holy gormet burger or lasagne along with his godly 7 pints of Roanys best or other guest ale (Bridgets Apron, olde brownes migraineanator and Badgers famous fuzzy dangler being some noted classics) into its blessed hallows.

 The battle
  On the day of battle the northern forces of sir Bacckersfordde arrived before the Crivenshire flanking force and put out into a battle line to await them. The scouts of sir Abblidge-Carniguies force crested the ridge, and upon seeing the unexpected army barring the way returned to report back (and change their breeches). Sir Abblidge-Carniguies prepared for battle!.

 the Wronghammer plastic miniature fictional re-enactment society line up to show what is regarded to be the positions of both forces at the start of the battle.

The Crivenshire left made up of a company of Crivenshire rangers with their bespoke smocks and bendy javelins. Lead by a section of the  brave knights of the Crivenshire 2nd lead by Sir Abblidge-Carniguies himself. Ahead of them are some of the mounted ranger division.

To the right of St Ronays stump holding the Crivenshire center are a proud block of crivenshire pike supported by bowmen arrayed to their flanks. The formation is lead by sir Whitterforde of Gibblet.

The left was held by a rabble of serfs from the surrounding villages eager to 'do thy bitte' in the defense of their homelands, ensuring they did so were a reserve contingent of light horse, driving them on.

(all Crivenshire troops are on blue bases with white trim).

Against them stood:
Two stout blocks of Fossestershires finest warriors supported by bows, lead by the ever dynamic and forward looking (read annoyingly positive) sir Bacckersfordde and his great snow eagle Keith Montgomary.

Guarding the right was the combined forces of the Knights of the Fossestershire 3rd and some light horse lead by the brooding sir Crankerton-Smithe, eager to assert himself after the defeat at Phlemm Valley. These were supported by a large group of northern irregulars conscripted from the settlements on the Fossestershire border.

(the Fossestershire forces have white bases with grey trim).##

THE BATTLE!!

The first action saw the Crivenshire horse move out to launch an attack on the infantry before them.
The rangers make a dash for the ruined church/boozer, a good place to pepper the enemy with pointy sticks!.

 sir Bacckersfordde notes this action and states 'crikey, the enemy Rangers have taken up an good position to pepper us with pointy sticks!. Come Keith Montgomary, we shall show them what for!' With that he swooped into the ruins.....
Wiping out the rangers before they could get a volley away!.
In the center the Fossestershire foot advance into bow range of the pike, a missile duel would go on for several turns with no side giving way.

Over on the other flank the Crivenshire serfs take ground, only to stare down the barrel of the enemy horse!.
 The horse promptly slam into them!. The one sided contest sees the villagers thrown back but they grimly reform before the enemy!.

The mounted rangers attempt a 'ride by', loosing their arrows at the Fossestershire foot, only to be mowed down by the combined firepower of the northern units!.

'Look yonder, Keith Montgomary' Chimed sir Bacckersfordde, 'The enemy leader and his silly knights!, let us end this battle forthwith!'. He plunged into the cream of the enemy!.

And is driven back by the Crivenshire nobility!.

 The Fossestershire horse charge once more into the defiant serfs, clearly annoyed with the filthy commoners refusal to make way for their betters!.

This time it becomes too much for the plucky small folk who turn and run!. Their success is short lived as the reserve Crivenshire light horse take the opportunity to charge them, however sir Crankerton-Smithe is equal to the threat and orders his well trained men to counter charge!.

With predictable results!, left and right the Crivenshire horse bounce off the armoured Fossestershire cavalry!.
Seeing the battle turn away from them sir Whitterforde of Gibblet orders the pike forward!

 Which allows  sir Bacckersfordde and his great snow eagle Keith Montgomary to fly behind them!.
As the Crivenshire knights watch the eagle fly behind the Crivenshire line they are attacked by a block of northern infantry, taken by surprise Sir Abblidge-Carniguie is unable to order a counter charge!.
 And they are driven back with heavy losses by the well drilled warriors!.

On the other flank the Fossestershire knights and horse charge home again, wiping out the hapless Crivenshire light cavalry!.

As sir Whitterforde of Gibblet surveys the battlefield it dawns on him that his pike are surrounded!.
 He orders his troops to back up to the holy stump to avoid being outflanked and prepares for a last stand!.
 The inevitable charge hits home and despite dishing out damage to the enemy the numbers prove too much and the pikemen break!.

The scene at the end of the battlefield and a convincing win for the forces of Fossestershire!. With the Crivenshire plan is in tatters, what will become of the defenders of Habituals Ridge?.


  Well that was fun!. I played this one using my own mass battle rules i am testing (working title Blood, Guts and something, something, something). I love the scale of the battle and it keeps the flow of battle pretty well. My main sticking point at the moment is the basing! (as ever!). The one man represents one man idea is fun and kind of gets over the abstraction multi based games give (not really my thing if i'm honest) but this is somewhat knackered by the fact that although the game itself took about two hours to play it took an hour to pack everything away afterwards!!. Something to give thought to going forward (it may be multi basing for ease of sanity!). Anyway i hope you enjoyed the report.....
......'till next time!..... 

Tuesday, 8 May 2018

Skirmish at Phlemm Valley

  After all the build up its time to launch this continuingworldbuildingcampaigntypething!:


The situation that has led up to this situation can be read, well i would do a list but if you read the last 6 posts (but take out the 'Hassles of Hoff' as a semi-related piece) you should be up to speed.

The war of four kings is well known to have been officially started by Osewrenne Cobbenhamme, the 19th Earl of Fossestershire ordering troops south into Crivenshire to contest the interim rulership of Olde Albilande after the whole royal line was wiped out in a single night by a poisoned pudding instigating the need to implement wazzcockes law, which decrees the election of a new king from the serving Earls. (whew, long sentence!).

Two of the four counties have called their forces to march against each other as both their ruling Earls have laid claim to the right to rule until the election of the new king can be decided (Royal Crivenshire in the south and Fossestershire in the north). Another of the counties (Offenhammeshire to the south west) has secretly called its troops to arms but is keeping its plans under wraps. Who knows whats happening in the other shire ( Burkenshire, to the east). The campaign map shows the current situation:

Click to make it far, far clearer!.

Each flag shows an army called by the shire. Fossestershires 3rd army has marched from the border town of Phucenmere, over the border to Crivenshire at the Earls Request, only to be intercepted by the much larger Crivenshire 2nd. Stopping short of contact with the enemy just west of Gibblet, Sir Physs, Commander of the Fossestershire 3rd has sent out scouts to access the situation. Reports of frequent border patrols personally lead by a minor knight of the shire to harry and discourage any forward movement has caused him to halt his advance. Physs' plan was to intercept a patrol and massacre it, not only to clear passage for an advanced force to gain ground undetected but to land a initial moral blow to the enemy. To this end he has ordered a mounted force to slip south to cut off any retreat a patrol may make and to attack them with a second force from the north. This way he reasoned the patrol would be trapped by the split forces and wiped out. However his plan relied on trapping a mobile enemy. Thus, he chose the high ridged Valley of Phlemm as the stage for his rouse.

He chose able commanders to lead his split forces. Sir Crankerton-smithe, veteran of the forth Lamavic uprising lead a mounted force south of the valley ready to cut back north. The young sir Mallalllall would command the infantry that would attack the patrol and herd them towards the cavalry attack. 
  His plan however would not be as clean as he had hoped, a rain storm took hold a day before the attack upsetting the arrival of the horse, There was also a surprise in store when the Crivenshire force was discovered!.

   Fearing an attack the Commander of the Royal Crivenshire 2nd army, Lord Chopah of Ralligh commanded the patrols be doubled and constant contact in the field be maintained between the parties to ensure threats could be reacted to quickly. Thus the patrols of sir Crowesfell and sir Finnagree the Clenched met in the Phlemm valley to compare notes when sir Mallalllallls force attacked!.

The Game

  For this game i'm using Ospreys Lion Rampant as for Medieval skirmishes its pretty great. I set some victory conditions: The Crivenshire patrols had to get an unbattered unit off of the table at either end of the valley floor to send word of the attack to the 2nd army. Fossestershire had 5 turns to ensure no Crivenshire forces got away to raise the alarm thus would win if the patrol failed to get any troops out.
 The game begins with both Crivenshire patrols in the center of the valley, on the first turn Sir Mallallalls infantry may move on to the northern edge of the valley by passing a move activation. From turn two onwards the force of Sir Crankerton-smithe can move on to the southern valley edge in the same way.

On the first turn sir Mallallalls troops move first.

The forces:

 The Crivenshire patrols are identical, being made up of two units of mounted sarjeants with bows, a knight leads one of the units. (the Crivenshire forces have blue and white bases)

 Sir Mallallalls infantry force is made up of two units of foot yeomen with mixed weapons (spear and bow), one is lead by Sir Mallallall.

 The Fossestershire horse contingent consists of Sir Crankerton-smithe leading a unit of Mounted Men at Arms and two units of Mounted Sarjeants. (all Fossestershire forces have white bases with Grey trim).

The Valley of Phlemm, pre-bother. (taken from the north)


The Crivenshire patrols of  sir Crowesfell (left) and sir Finnagree the Clenched (right) meet.

 Sir Mallallall and his troops burst into the valley.
 Sir Mallallall enjoys pointing with his sword
one unit is sent to sneak round the trees!.

 Surprised, the highly trained patrols spring into action!
Sir Finnagree sends a unit onto the high ground to draw a bead on the sneaky foot!.
 With sir Crowesfells unit bearing down sir Mallallall orders arrows to fly!.
 To the south of the Valley sir Crankerton-smithe leads his lancers onto the field!.
The noose tightens!

 In the north end the foot by the trees are charged and forced to fall back.
 Sir Crowesfell orders his troops into the hail of arrows!.
The brave charge forces Sir Mallallalls foot back and leaves them battered!
 A brave unit from sir sir Finnagrees patrol counter-charge the lancers of  sir Crankerton-smithe in an attempt to hold them off.
sir Finnagree the Clenched leads his troops up the valley to head off the galloping Fossestershire sarjeants, if they can just buy Sir Crowesfell more time!.

 Elsewhere sir Mallallall tries to rally his troops when  Sir Crowesfell leads another charge home against his troops!.
 Forcing them to bolt for home!.
Sir Mallallalls other foot Yoemen unit are also sent running!.

 Down the valley sir Finnagree the Clenched's patrol sell their lives dearly to buy time for Crowesfells escape!.
 The lancers steamroller the sarjeants that dare to impede them. Crankerton-smithe hollers a challenge across the valley to the cowardly dog sir Crowesfell.
Who honors the sacrifice of his troops by heading home to raise the alarm to the Crivenshire 2nd! 'Fossestershire have attacked, the war has begun!'

 Well its started, where it will end i do not know but it looks like i may have a game or two to get on and play!. Right i best get Burkenshires forces based up!....

.....'till next time.....