Saturday, 28 August 2021

Command bases

  Having given Fantastic Battles a go and having come to the conclusion they are pretty darn good I decided to paint up some command bases for my multi-based forces that up until now had none. Commanders are really important in the game, the loss of them can pretty much doom your army to nuckleheaded movement and sad, sad (and kind of funny) defeat. I intend the commanders to be used for my 10mm fantasy forces.

 


First up are the commanders for the Iron Badgers mercenary company  

 
General Welchingtonne, leader and founder of the (in) famous Iron Badgers. The 3rd son of the Earl of Welchingtonne, he is a born soldier and leader with very little patience for anyone he considers below his station.


 Brother Glover, the company record keeper, padre and magic user. He never intended to join a military unit of any type, he just woke up one day in a tent belonging to the Iron Badgers after a legendary 5 week bender and has no idea how to get home. He's not even a priest, he was just wearing the cassock when he awoke. His real names Gavin...he thinks.


Captain Spalcher is the Generals right hand man and the company 'beating a man half to death for no particular reason' champion. By a country bloody mile. He is a naturally cold, hard man who has found his true vacation and plans to stick to it.

  Sargent Gifford Tappitsworth is best known for his calm, encouraging leadership style and easy manner on the battlefield. Often he can be heard geeing up the troops with phrases like 'oh come on lads, we're only outnumbered 6 to 1, we've had worse', or ' Don't just stand there, the gigantic and very angry fire breathing dragon won't kill itself, get stuck in!'. The rank and file think they like him...


  I also painted some commanders for the press ganged troops of the towns on the border of the wastes which have now been taken over by the Badgers.

Mayor Duckett, leader of the town of Wayward-Nowhere, the largest settlement bordering the wastes  He is a stickler for detail in all folk he deals with, even if he does often have half his breakfast down his breastplate.


Sargent Digby 'red fury' Dibbleswort, scourge of the wastes, or so he tells everyone. Basically he has a bit of a temper and thinks it's some kind of virtue.


  Corporal 'tally ho' Wilkinson, currently in command of the border town of Spillin-Over (population 76). Has a can do attitude and can't get on with those that don't. He tends to lead from the front, normally because most of the lads know they can push him out ahead to attract arrows.

  Sheriff 'Sparrow Hawk' Callhoon, Meanest lawman in the wastes. Known for being hard but fair. I.e. he always works hard to prove his targets guilt once he's decapitated them. In fact it was his creative police work that got him transferred to Wayward-Nowhere in the first place.


  I thought it would be an idea to do some for the Badgers current opposition and scourge of the wastes The Bastard Sons of the most black'ed Crow


  Ol' Papa Crow is the devious patriarch of the Crows, ruling over his extended brood with an iron fist.


 Big Bear Crow, current bearer of the Crows whistling totem known as the 'dinner bell'. He is the largest of the gang, it has been rumoured he ate a whole Ogre in one sitting , making him a legendary figure among his peers.


'Dirty' Ma Crow, witch of the wastes. Ma is not really a member of the Crows, although she is believed to be the mother of more than a few of them. She lives away from the Crows, traveling where ever her gut takes her to sell her various cure all's and potions to travellers and outlaws she encounters. She also serves as Papa Crows eyes and ears in the wastes,  settlers that get a visit from Ma can expect the Crows to not be far behind.


  The black Weasel, outlaw, outcast and all round git. the man known only as The Black Weasel has been exiled to the wastes for years. He was Chased to Wayward-Nowhere after he pushed his luck too far in proper society and was chased from there by Sheriff Callhoon shortly after. He was found half dead and definitely mad by the Crows and was spared the pot as he convinced Papa he has inside knowledge of the border towns that could prove useful... 


...'till next time...

Saturday, 21 August 2021

Rather fantastic battles

   I managed to get the opportunity this morning to test out Fantastic Battles by Nic Wright. 


They are currently available to buy Here.

The rules are designed to be scale and setting agnostic and use multi-based units with no casualty removal. Which sounds right up my street quite frankly. They include some sample army lists for fantasy and ancient forces but encourage you to come up with your own giving full rules for unit generation. 

The rules are really simple and clean mechanically with an easy to follow turn structure. It uses a base of troops as the basic unit that can be formed into groups if you wish. Command sections are separate and key to keeping your army in the fight but they can join units if desired.

 The rules work on a random activation basis with troops outside the influence of the forces commanders often doing exactly what you don't want them to!.

  There are also rules for random objectives, flank marches and pre battle misfortune that can befall your units (which I forgot to use this time like a massive tool).

First impressions are very positive, I might have to put together a few small forces to explore further. I used my 15mm dark age forces  for this game, 4foot troops/ 2 cavalry to a unit. 


 The battlefield ready for battle. Norman' attackers at the top of the picture, Saxons at the bottom.

 
The Norman's center made up of Norman infantry and their  Saxon subjects.


Archers protect their left flank.


  The other flank was held by the flower of the Norman nobility.

  
  For their part the Saxons deployed foresters and spearmen on their right.


  Their center was held by more spears and a unit of mercenary Viking axemen.


The hill on the left was guarded by the Saxon archers who intended to fill the opposing horse with arrows.


An archery duel broke out on the Norman left while the Saxon spears prepared to take the hill.




  The Norman center advances.


Likewise the cavalry who take exception to the rain of pointy sticks coming from the hill.


   Things begin to get bloody  as the Vikings slam into the Norman subjects.


  The Norman spears crest the hill.


   With their commanders out of range the archers take matters into their own hands and charge off the hill to attack the Norman horse!.


  On the central hill opposing shield walls face off.


   During which opposing champions prepare to have at it!.

   
    Which goes better for the Saxon half!.


  Over on the left the archers feel the sharp end of the Norman's swords as Saxon spearmen rush to reinforce them.


   And get there just in time to get charged themselves.


  During the fight the forces general s meet.


   While to hill in the centre turned into a massive scrum.


  The Norman leader is downed by his opposite number, ending the battle in the favour of the Saxon defenders.

  As I said, decent rules that I'm looking forward to using again. Definitely worth a look...

...'till next time...

Wednesday, 14 July 2021

Iron Badgers?

 To the most honourable general Welchingtonne, 

    Sir, I have recently made the most favourable acquisition and request the services of your good self and your company in its recovery and subjection.

  You have no doubt come to hear of my good fortune at the card table, besting lord Carpingshire and lord Fossdirte in a hand of slippery fist to the tune of ten thousand gold marks apiece, however also humbled in said hand was that most lackwitted fool lord Stribblessorth, who upon learning my victory was too rich for his like was forced to hand over his claim on his remaining lands north of the upper marches. I am now soul owner of the last uncharted realm!. 

 Towhitt I wish to employ you to sail to Friggit bay at all haste with as many men at arms as you can muster with a firm view to claiming and subduing my new lands. The men (such as they are) of Stribblessorths' former holdings will provide support with lodgings, supplies and some leve troops for you to add to your ranks and use as you see fit. And pay no heed to their tales of giants, ghosts, goblins and the like, such stories of the wastes may dupe the peasantry but men of Valor such as us will not mess our gussets at the likes. 

  What say you sir?, Adventure and a great deal of coin awaits you upon your acceptance.

Lord P.D. Crimpletoppe esq.

P.s. those limp wristed dribble mouthed quill jockeys of the royal cartographers guild wish to send a team to map the lands as part of your force. The King's behind them as ever so try to keep them alive there's a good chap.

    The above letter was recovered from the Welchingtonne estate, sent to the famous mercenary General Armando 'rabid hamster' Welchingtonne, leader of the much feared Iron Badgers, the meanest licensed sell sword company of their age.  


The Iron Badgers in all their glory.

The Iron Badgers latest new fangled contraptions...TANKS!!!

They are 15mm Da Vinci tanks from Alternative Armies. I think they scale well with 10mm troops. 

The 'lands north of the upper marshes' referred to in the letter are believed to be the area known as the northern wastes, the last unconquered 'wild lands' within the realm's of King Fiddius the 14th, who's deeds would be passed around for a price between the lesser nobility. Many lords attempted to subdue the lands but none returned alive, the people's living on the boarders claiming that the 'devils and monsters' within would have done for them. No attempts had been made for many a year before this letter was sent.

 'Volunteer' troopers of the upper marches, now under the rule of Lord Crimpletoppe.

   So hopefully I will be using the above as the basis for some honest to goodness fantasy campaigning. I reckon I can collect and paint forces while the Iron Badgers attempt to subdue the ones already sorted in a series of games. However my gaming area has been invaded by one of The Amazing Mrs Sprinks' latest projects:


She assures me she's planning to turn it into a cupboard... however I think she may be trying to tell me something!.


...till next time...

  

Tuesday, 13 July 2021

Bag o' Bastards

 


Just a little ditty to set the tone

  

  Well it has to be said that things have been interesting here at chez Sprinks to say the least. Sprinklings 2: Son of Sprinks and 3: The Revenge have seen a huge spike in their Tourettes symptoms, so much so that both now hit, kick, throw and swear compulsively and in the case of Sprinkling 2 have tics in their legs that mean they require a wheelchair most of the time. To top that off the amazing Mrs Sprinks is having considerable back troubles meaning she is also struggling to get about. However we are muddling through and the kids are taking it in stride as much as possible so it could be worse.

But on the bright side I have finished my 10mm not Mongol army I mentioned Here.  It seems like a trivial thing with everything else going on but it's been surprising just what a great refuge a few hours hobby time can be 


The Bastard sons of the most black'ed Crow ride out to commit some form of dickishness or other!.

  They are a much feared gang of inbread raiders, excelling in ambushing and riding down trader caravans, trafficking contraband, raiding isolated settlements and providing mercenaries for anyone that needs them (and can stomach having them around). They are expert scavengers motivated to feed their greatest and grossest habit, that being the consumption of human flesh which takes on the center of their disgusting religious customs. The Sons are one of many such groups across the wastes that form an uneasy network to swap information and trade stolen goods and captives. When threatened the groups band together for mutual protection and can form an impressive and powerful army...if they can work together long enough.

My basic idea for the theme of the army was basically a medieval fantasy version of the classic American biker gang, but if they were cannibal rednecks. Sort of Sons of Anarchy meets Sawney Bean with a hint of Deliverance and the hills have eyes chucked onto the mix.

The latest additions:


2 units of veterans, mixed Lance and bow to follow the Mongol list I'm using as a base for the army.


The army's nobles. Heads of the extended family that is the Bastard sons.

 A couple of wasteland great eagles raised and trained from chicks by the sons. Most people think these creatures are noble and majestic beasts, however all dwellers of the wastes know them to be pricks. The eagles are used by the Sons for scouting and tracking potential pray.

 These eagles came from a job lot of painted bits off of evilbay, I just based them.

The army is now in a playable condition, I do have extra units of light and veteran horse waiting for paint but I have the required 8 units so I'm calling them done for now.


A Burgundian force attempts not to be eaten by horse riding wasteland loonies.

 If you are wondering why the pictures have an odd black shadow in the bottom corner it's because it turns out I can't be trusted to keep a phone in one piece!.  My device took a nose dive while I was completing some basic household chores and the screen and camera lenses seem to have lost a few hit points in the process. Hopefully I will have it sorted by my next post.


...'till next time...

Sunday, 20 June 2021

'Orse 2

I spent a few hours today finishing a few more 12mm medieval bits. This time a bunch of kniggits.

I'm relatively happy with them, I must say painting heraldry on tiny figures is a daft idea, I shudder at the thought of doing it at 20mm let alone these mini minis!. However single basing 12mm minis is pretty odd behaviour too so in for a penny an' all that.

The brave band in ranky flanky formation.

 I'm still not sure which rule system I want to use with them. As I mentioned before I have been looking at Oathmark but also one page rules age of fantasy which also look pretty faff free and self contained. I may just go back to my own rules but I suppose I can muse on that while painting.


The whole gang sally forth against a generic and camera shy enemy!. 


I plan to paint a few small retinues that I can make into larger  forces or just use for skirmishes so I need to do some foot sloggers (probably no more than twenty) for this lot then on to the next bunch. Hopefully it will work as a project I can chip away at while building my 10mm multi-based forces.


...'till next time...