Showing posts with label Kings of war. Show all posts
Showing posts with label Kings of war. Show all posts

Saturday, 24 April 2021

Swiss army done...for now

  Having painted the last of my pike units  I finally managed to finish painting my 10mm Swiss army. 


This lot.


This unit brings the force up to seven units. The rules I am using requires army's to be eight strong (Ancient and Medieval wargaming by Neil Thomas), however the Swiss have been so good at stomping the opposition even when understrength I think another unit would be a tad too much. I have a unit of hand gunners to make up the full force but they can wait for now.

In the rules the Swiss are allowed to double up their units of pikemen so I kept this in mind when basing the units. Here's the above unit combined with a unit I put together to be their rear ranks.


  So that's another project done and (almost) dusted. Cue the whole army photo.


'till next time...

Tuesday, 23 February 2021

A bevy of bellicose Burgundians bravely bearing blades (possibly before bolting!)

 I have spent my last few painty sessions primitively  daubing the first few units for my late 15th century Burgundian Ordonnance force to face my Swiss. Do you want to see them?...




Here you go:


 Just my little (historically accurate) wee joke. Here they really are:


Two pike units and some archers.


Pikes the first, as with the Swiss all the minis are 10mm pendraken.


2nd pike. I have to admit to being rather fast and loose with the banners. I struggled to find much info on what each one represents and who should be carrying what so I have just gone for what looks good.

Archers.


The brave Burgundian line prepares to turn back the Swiss steamroller...or (more likely) die trying!.


...till next time...


Tuesday, 9 February 2021

More pikes!

 I managed to get two more Swiss pike units done over the last few days:


As with the last lot they are all 10mm minis from Pendraken and are really nice (not to mention quick) to paint.


They are intended to be fielded against a planned Burgundian Ordonnance army I'm also going to be knocking up over the next few months.


I'm planning on using Kings of war as far as rules go and will also have a go with Neil Thomas' Ancient and medieval wargaming rules, both use unit sizes that are compatible so I can do either.


Here's a picture of the force so far:


In the Neil Thomas rules the Swiss may combine 2 pike units to make one huge wall of spikey death, on the table that would be something like this:



Which makes me extremely happy!.

Speaking of things making me extremely happy:


Till next time...

Saturday, 30 January 2021

Dug up and dusted down

 Rain lashed down on the hunched figures as a flash of lightning crashed across the dark night sky, the ground sodden, now turned into a quagmire of mud and filth. somewhere in the distance a lone wolf howled half heartedly, almost awhere of the horror trope it was playing into. If you listened with great care you would swear you could hear ominous organ music being carried on the wind...


The figures toiled, each man waist deep in an open grave digging with poorly maintained shovels, oblivious to the sheets of rain intent on filling the hole they were standing in. a single lantern stood on the edge of the grave, pathetically attempting to push back the nights darkness. The hunched figures grunted as they worked. Suddenly they heard a dull 'clunk' as spade hit wood, they glanced at each other with trepidation, had they reached what they were looking for?. As water ran down their faces each man scraped away the dirt from the lid of the coffin. The larger of the two moved over to the edge of the hole to fetch a rusted crowbar. With the deliberate movements of a true evil henchman he found the rim of the coffin lid and began to work it loose. Both men stood back and covered their mouths and noses with stained filthy hankercheifs as another crack of lightning split the sky. The lid was thrown back, the putrid stench of death filling the air.  'Shit' exclaimed the larger man in frustration, 'wrong one'.  


 And thus the blog was reborn... well dug up and left to limp about the place banging into stuff while bits of it fall off needing to be stapled back on but still I reckon it counts!.

 As you are no doubt awhere the above is a poor attempt to resurrect this once dead den of gaming related bollocks once more, maybe it never really died, who can tell?. I do know I have regained some kind of  motivation and focus to get back on the (stinking and flogged half to death) scabby horse that is this blog. my last post was a staggering seven months ago (I have been piddling about over here off and on) and it feels like high time I got to doing some other game related stuff.

 So, what have I been up to in all the time I have not been blogging?, well, I have been doing alot of reading, mostly getting stuck into a lot of Osprey historical titles mostly focusing on the late medieval period and Italian wars although I have been also skirting around the Dark ages too. This has been rather good (if not rather too grown up) and has given me a desire to do some more historical based gaming (shock horror!!). Now most of you know I tend to only very loosly touch on history on this blog with most of my previous projects being fantasy based,,,and a bit stupid. So why the change?, Well in a word...dunno. 

 I have been planning and working towards some projects based on my current facination with historical stuff, namely some 'after 1066' Norman and Saxon forces I intend to use for some skirmishy games based just after the conquest focusing on William trying to consoladate his hold on his new lands. I think it would be a good backdrop for some localised rebellions and uprisings and other similar stuff. I have been using some 15mm minis from forged in battle to represent the forces which I have really enjoyed painting.

Normans


Saxons

 I decided to experiment with my painting style by only using base coats (so no highlighting or shading). This was partly to improve my speed and brushwork forcing me to be more tidy as I had no wash to hide my normal slap happy methods!. Also I was attempting to create a sort of 'toy soldier' style, crisp bright colours to make the troops look kind of cartoony and unrealistic just to see what I would get. I have to say I have been a little untidy in places but for the most part  am quite pleased with them. Heres a closer look at the Normans:


Norman Horse



Norman foot


Lowly Norman archers



Norman Leaders




A bunch of saxons loyal (willing or otherwise) to the Norman overlords.

And heres the Saxon forces:

Saxon Huscarles



The Fyrd ready for some fyrding!



The Saxon leadership.



Saxon archers



Extra Huscarles? I had loads in this pose so may use them as the leaders bodyguard depending on the rules im using.

 One reason I decided to base them individually is because I realised I actually dont have any full forces based this way, everything else is multibased so these will let me use a bunch of other rules such as the Rampants and Oathmark and such.

 On top of these I also have a hankering to play some other larger scale games and became quite interested in the Swiss vs Burgundian wars of the 15th century so have decided to put together the opposing forces to do some battles using either
 

or



Whichever way I go the basing will work for both so no problem either way!. To this end I have ordered a metric fu*ktonne of 10mm troops to represent the armies from the always great pendraken which turned up this morning!


A fu*ktonne of yay!!.

I have also painted a few Swiss pike to get a feel for what I want to do with all this, heres what I have so far:


They are pretty tiny but as always with Pendraken they are really nice to paint. I will be using 40 man pike units so still some way to go before i base my first unit!.

  Hopefully I will have more of an update to err... update you all with soon. 

'till next time....

Wednesday, 12 July 2017

Mentally Terraforming: Tanks but no Tanks (AAR)

 I admit this game has been a strange one to write up what with the prologue being split over the previous two posts (Down the bottom of this one and the whole of this one). However 'normal' service is about to be resumed as bellow is the whole bloomin' report and also the details of the scenario i made up and played!. This is also a bit of a first for me as its the first documented ding dong between Verland and the Guilds, which has been in the offing in my mangled brain for quite some time!.

The scenario
  As the prologues suggest the game is set in the disputed state of Arradan in one of the many areas of no mans land that lay within its borders. A run away experimental Steam tank made by the Guilds has come to a stop and is stranded between two advancing forces intent on capturing it for their own ends!. The object of the game is to lay claim to the stricken tank and to drive off the enemy.

The rules
 deployment: The opposing forces set up on opposite table edges according to the normal deployment rules. I used the basic Kings of War rules by mantic but whatever rule set you are using as long as the armies are set up on  opposite table edges with a good area of open ground between the two.

 The tank: The steam tank needs to be placed in the middle of the table an equal(ish) distance between the two forces. It is well and truly broken. The crew of the tank are inside trying to bodge anything they can to get it moving again. To represent the attempted fix the Guild player may roll 1d6 at the end of his turn and consult the table below to see if the crew have managed to do anything!.

             1D6 roll                     Result
              1-4                            No luck!, the tank is still broken.
                5                              Fixed the cannon!, the tank itself is broken but the cannon is fixed, It
                                               counts as a cannon with a 360 degree field of fire that the Guild player
                                               controls.
                6                             Bodged it!, The tank may move up to 3 inches per turn and may turn up
                                               to 90 degrees before moving. The cannon is still broken unless you have
                                               rolled a 5 in a previous turn.

  The tank may not charge into combat and may not fight in any way. If it is fixed in any way the opposing Verland troops may attack it as normal. It has 1d6 hits (determined at the start of each  attack) and counts as having heavy armour (whatever that is in the system you are using, its Wronghammer, bodge it!).  Should any attacking enemy reduce the tanks hits to zero it counts as broken again and will loose the cannon and/or any movement it may had gained.

Winning: The Verland force wins if it manages to get 1 unit of unengaged troops within 5 inches of the tank at the end of the game with no Guild forces within 5 inches of the tank. Any other result is a win for whichever force kills the most enemy troops.

The forces: I used 1500 point forces for each side to give a large(ish) game. Feel free to use any size you like. Its your game after all!

GENARAL FALLACS VERLAND REPO FORCE!

Rear left to right: Pike horde, Militia horde, Pole-arms horde.
Front left to right: Crossbow regiment, General Fallac on Quentin the great eagle (counts as General on winged beast), Scout sargent Fitzerran (counts as a Hero), Crossbow regiment.

From left: Border guard regiment (mounted sargeants), Royal Guard horse regiment (count as Knights with elite), Verland Knights regiment.

The verland force are based on red and white bases and are made up of minis by Red box, Mini art and Strelets.

COMMANDER ALRRANS GUILD RECLAMATION CREW!

From rear: 2 Cannon, Commander Allran (general on horse), Pike and shot horde (a pike horde with the Ra and Special of an Arquebusier regiment).
Front: Enforcer regiment (count as foot guard with the Ra and Special of an Arquebusier troop), Pike and Shot horde (see above), Swordsmen regiment (count as shield wall).

From left: Two Guild lancer regiments (count as Knights)

The Guild forces are based on Red and Yellow bases. The force is made up of minis by Zvesda, Ceaser, Revell, A call to arms and Red box.

THE TABLE

Another quiet day in the peaceful wastes of Arradan. (photo taken from the Arradan tourist board archive).

SET UP

The center with the stricken Steam tank in the middle, Verland to the Left and the Guild force on the right.

                                              The Verland battle line ready to attack!

The Border guard and Royal guard ready to sweep the right flank.

                           Crossbows and Knights watch the left ready to spring into action!.
                             In response the Guild forces form a gun line in the center.

The horse prepare to take high ground on the flank.

The swords form a reserve to warn off any attempt to turn the gun line.
IN TO ACTION!
  The Guild horse waste no time and advance as far as they can on the Guild left ready to take the hills overlooking the tank.
In the center the guns roar.....targeting the unfortunate Militia!, the whole gun line pour shot after shot into the volunteer troopers!. Their nerve almost deserting them they just about hold on but are wavering, remaining in a disordered state!.
KABLOODYBOOM!!!!!!!!

Hearing the thunder of hooves in the ruins the Swords advance to cover the flank.
In response the Verland line attempts to push forward, however the disordered Militia block the Pole-armed troops path meaning only the Pikes and the hero can get forward!.
Not exactly a steady advance!.
On the Verland left the General and Knights advance to cut off the Guild Lancers. The crossbows on the hill open fire. On the other flank the Verland horse prepare to charge!.

'Prepare to Charge!!!!, mind the dice!!!'
Seeing the Verland pike advancing the Guild guns roar!, The pike take a pounding but hold fast!.

On the flank a Lancer regiment charge the Verland knights while the other regiment advances on the hill.
The crunching charge of the Lancers causes the brave Verland Knights to rout!.

On the opposite flank the Verland horse smash aside the Guild swords. In the center the Militia finally restore order in their ranks and advance freeing up the Poles to also move towards the steam tank.

The crossbow regiments re-position themselves to fire on the Guild lancer regiments damaging both!.
New Verland smokey crossbows in action!.
(I classed the Verland missile troops as crossbows to make them less powerful than their opposite numbers as both forces have black powder but the Guilds are more advanced in its use!)
.Seizing his chance while the Missiles rained down on the lancers General Fallac drove Quentin into the flank of the closest enemy regiment.....

Causing no damage whatsoever!!!.
In response the Lancers pivoted and crashed into the Great eagle destroying it and its rider!. The other Lancer regiment charged up the hill into the crossbows who although badly damaged stand in the face of the onslaught!.
On the left the Enforcers and a cannon turn to fire at the Horsemen sweeping around the ruins but failing to stop the advance.
The main gun line continue to pour fire into the advancing enemy. The pike again get the worst of it and eventually rout!.
Inside the Tank the crew finally manage to fix the cannon!, Much whooping and backslapping can be heard from the machine, confusing all that hear it!.
The rout of the Pike horde left the Verland center weakened so the Pole armed troops made for the Steam tank and charged it but fail to do enough damage to break it again.
The horse charge headlong into the cannon and smash it to splinters!


Things take a turn for the worst for the Verland force as the Lancers charge the crossbows again wiping them out leaving the left in the hands of the Guild horse, the other lancer regiment double back towards the tank.
W-W-W-W-WIPEOUT!!!!
In the center the Pike and shot horde break ranks to attack the Militia routing them too!.

And worst of all the Enforcers throw themselves at the Royal guard horse busy smashing the cannon but do minimal damage.......
......but when the Royal guard test to rout they roll a double 6!, automatic rout!. The Verland forces loose 3 units in one turn!. TThen the crew in the tank manage to fix it again meaning it can now move and fire!!.
The Verland Border guard charge the victorious Enforcers but fail to do much damage. The pole armed horde charge the Tank again damaging it enough to undo all the good work of the crew, who can be heard sobbing and cursing in equal measure!.
'I think its the boiler!'
Seeing the battle go against his side Scout sargeant Fitzerran chooses to try to regain some momentum for his troops and charges the closest Pike and shot horde!.......Because hes not cleaver!.
'aaarrrrggghhhhh!!!! WHAT THE HELL AM I DOING!!!!?????!!!!'
Not surprisingly he failed to do enough damage to rout them!. With the battle drawing to a close the pike and shot horde charged Fitzerran back but failed to do any damage!. A regiment of Lancers move closer to the tank in order to contest it as an objective. The last action of the game of note saw the Verland Border guard rout the Enforcers but it was too little too late!
The battle draws to a close.
At the end the tank lies between the Verland pole-arms and the Guild Lancers, the Verland force is all but broken and so is forced to withdraw without their objective. Once again the Guilds have proved that their superior fire power and training win out over tradition and heart!. 

Well that was alot of pictures!. I may move away from the Mentally Terraforming stuff for a bit. I have big plans for the next post.....something about a challenge.....i seem to recall some quotes somewhere along the line....... I just hope it comes together quicker than the saga detailed above!!.

Anyhow, thank you for taking the time to read this chapter of my silly little corner of the interweb....till next time!.....