Showing posts with label warhammer. Show all posts
Showing posts with label warhammer. Show all posts

Friday, 27 March 2020

'hopping' mad (add groan here)

Another day of lockdown another update, oh and some more:

So yeah, my 6mm half orcs for my

Project are done so I thought now would be a good time to get on with another 'lost' Warhammer army to oppose them across the blasted ruinous wastes of intellectual purgatory. But which one?. Well as the post title may give away to those oldhammererers reading it's only going to be this lot:

That's right, it's everybody's favourite intergalactic Aztec style murder frogs the Slann!. Now I know what some of you are going to say 'but Sprinks' you utter bellend, Slann are still about in this day and age, leading the seph...SEP...lizard men in that age of sigmar ' and yes,  there are some floating obese frogs about the place.

This is all that is left of a once proud race....

 But that's not what I'm on about, between 1st and 3rd edition the slann were more like this: 

Aawwww sooooo cute!...

They had full froggy armies full of walking, talking (well hopping and croaking) killy Kermitalikes!. When 5th edition came along (no mention of them in 4th) they were redesigned into the lardy toads we still have today leading a bunch of lizard types, which I always found a bit of a shame really.

 So here am I, a lowly dickhead ready to bring them back in glorious 6mm!. This afternoon I knocked up a test unit to see how they would look.

 They are actually irregular miniatures Aztec warriors but at this scale I think painting them green lets you just about get away with calling them Slann!!.

 As with the half orcs I wanted to go with a limited pallet of colours but have dialed back the wrong colour idea so they actually give the impression of what they are ment to be.

When Bakshi met Slann(y)

I have an army pack of Aztec warriors to work through that have everything I will need to produce a pretty decent old school Slann army in 6mm (and at less than £18 it's pretty great value too). Looks like my next few days of lockdown are going to be pretty green (ribbit).....


.....'till next time.....

Thursday, 26 March 2020

Growl, ruff, ggrrrr!!!!!!.

The one upside of all this lockdown oddness is the hobby time. But before I go into all that....


  Just a quick post today to show what I have been tinkering with. Both are bits for my

Project. First up the last bits for my half orcs:

 Some 6mm wolves from irregular miniatures. They should add some flexibility to the force and can also be parachuted into other forces if need be. I painted them with brown/red shades to make them fit with the flora I'm using for the 'blasted wates' board.
 The half orc hunt is on!!.



I have also ordered some individual strips from irregular to see what they are like. Above are the lizard man warriors. I'm thinking about using them for another roll, namely:

Everyone's favourite foggy bastards the Fimir. 
As with the half orcs they are painted in the 'wrong' colours (they are from a version of ancient Briton so grey seemed appropriate!).
 Here's a rear shot to show the detail. Below is a shot of how they should probably appear on the table:

Well that's all so far, I better be getting on with the next force......


.....'till next time.....

Sunday, 8 March 2020

Titch'ammer

  Look.....CONTENT!!!!!!!!

  After almost a month of bugger all gaming bobbins due to a massive lack of inspiration of any kind i'm back with another stupid idea!. But first:



lovely, lovely System of a down!.

So, whats this dumb idea then?. I have to begin with a sort of account of someone browsing a specialist sort of website, namely Irregular Miniatures (what did you think i was going to say?). Upon entering the website said person, looking to scan through the 2mm section did scroll to the scale menu at the bottom of the fine boutiques page. However being a sausage fingered dolt he clicked on the wrong scale, clicking 6mm by mistake. Now I have read some...well..should I say negative stuff about the irregular 6mm range but I have to say I thought they were pretty interesting. The pictures on the website could better showcase the minis but I was put in mind of those pre-slotta citadel minis from the very early Warhammer editions, stuff like:
(All images from http://www.solegends.com/)

They are very old school in look and as fantasy ranges go very complete.....complete enough for me to go and order some to see how they look in the flesh. And I have to say they are kind of rough as bare metal but once you begin to paint them the character comes through. Here are some I painted earlier:.
The gang, as a whole.
Some 'imperial' types

 Half orcs
Conquistadore types
Viking bowmen and some nice chaos warrior sorts
Aztec troops I couldn't resist painting up as Slann Jaguar warriors.

I know what your thinking 'buying and painting a few 6mm minis is not really a stupid idea Sprinks'. You are correct, but as I was painting the wee critters my mind went back to those old sculpts and the early Warhammer editions and I started thinking wether or not it would be possible to collect some forces that could capture that old school fantasy feel that hooked me into this hobby way back when. Then I got to wondering if the irregular range would be good for building forces from those races and nations that fell out of favour in later editions, Slann, Estillia, Araby, Nippon, Fimir etc. I reckon it could be fun....so I ordered some more!. Guess I'd better get some rules together!.....



.......'till next time....

Saturday, 10 August 2019

welcome to Daubishire!


Someone trusted me with a paintbrush again!....but first:

Audio Marmite agogo!! (my love for this band is only equaled by Mrs Sprinks hatred for them!!, i think its important to have balance in a marriage!)


  So as i mentioned above more paint has been thrown at little metal and plastic blokes resulting first in these:

Black Rats beware!.
  The above is the start of an opposition force to my £30 challenge army, they are yet to be named but the foot troops are made from the other half of the kallistra 12mm Scottish Pikemen packs used to make the Black Rats 'shafters'. As i'm sure you will attest they have been speed painted to be table ready only (not even a wash!) and are supposed to represent a more 'rabble like' force, maybe part trained village militia or some such. Leading them is a commander yet to be named and his banner waving mate!.

Another shot of the rabble.

 And another of the command stand.

'Come Sir Something, this way yonder to glory.....or just some more bloody felt.!'

  This will be another £30 force to take on the Black Rats when complete!. I have also been working on my small 1/72 forces for 'warhammerish' Blood, Guts and Severed Heads i am to use with the kids over the hols, this force is almost done, just some leaders and a centerpiece (guesses to which 'iconic' imperial thingy it will be in the comments!) to do and the force is ready!:

 'Empireish' 'orse!.

 Imperial knights ready to punch some chaotic types!.

 Pistoliers!!.
  I was very apprehensive about painting these as they are some of my favorite 1/72 minis ever produced, Revells' Swedish cav from the 30 years war. I think a few of the minis i have are the crappy Mars reproductions (i got mine in an ebay job lot) as some of the details are far less 'crisp' on a couple of the riders and the plastic is notably thinner, but even so i could not do an 'Imperial' army without some of these.
The force as it stands.
You can see i am going for small skermishy type forces to make sure i dont get fed up painting hundreds of the same thing!.

 Well thats whats been going on 'round these parts recently, i hope to have more soon....


.....'till next time.....

Saturday, 5 August 2017

Of life and distractions

Hi all. In the last post i mentioned the next post would be doing something special......well....um....still planning to and all that but, well, life and all that stuff have put their heads together to ensure that has gone on the back burner for now. In fact gaming related stuff in general has gone a bit quieter, but not dried up totally thank the dice gods (i always thought they hated me as well!).
First off, these new old school beauties turned up!.
Actually it was the first three books not the ones shown but you get the idea!.
These are the iron wind redos of the original ral partha rules and they are very cool,  kind of the middle ground between oldhammer and lion/dragon rampant. They have greater flexibility in force creation and representing different troop types on the table than the rampants but play quickly and cleanly like those newer systems and don't tend to 'bog down' like every edition of warhammer ever!. Also they use a set unit size that is the same as the sizes used in the rampants so forces for one system will transfer to the other. Anyway i have been giving them a spin of late when time has permitted and am enjoying them. If i get my life back anytime soon i will try to use them for a game report.

Also although i have not been gaming i did win a huge lot of minis on the dreaded bay of e at a very reasonable price ( judging by the fact that Mrs Sprinks only swore a bit, the mark against which i judge the cost of all my ebay halls!) that i think fill in the gaps i had remaining for the setting i am building so de-spruing, gluing and basing have been filling in those tiny gaps of free time we all take for granted.

Lastly the summer hols are here so the demands of distracting the sprinklings has taken its toll on the free time me and mrs Sprinks normally get to enjoy however gaming has won some brownie points here as i banged together a quick set of rules to get the imps tablewards and much fun resulted!. 




 Hopefully more gaming sessions may occur (and if the rules actually stand up to the stresses of the table i may post them for you to use with your own sproglettes). They even looked interested when i explained we could link games to make a story called a campaign! (i will turn them to the dark side!). 

Anyhoo, just a quick update to show that hobby stuff has yet to die here at cassa del Sprinks (but is a little bit sniffly)......Till next time!.

Saturday, 22 April 2017

Left on the shelf

If  your anything like me as a gamer you own more than one rulebook and have played a few of them. Trying out a new rule set can be a lot of fun and discovering the ins and outs, the innovations that make you wonder why you never thought of them, not to mention the rules that leave you arguing with a book due to lack of clarity and plain old common sense is part of the voyage of discovery of gaming new rules. If like me you like to 'home brew' and mash up rulesets to give you the right 'feel' often reading rule books can inspire you to fill gaps in other rules and solve problems that stoop the experience being everything you feel it needs to be.
......Also it means you have a shelf full of books you have to convince the other half you really do need and have to add to as a matter of priority!. I have 2 rule sets (well 3 really) that i gravitate towards when gaming and they have featured more than once on this blog. If i want to fight out a skirmish i tend go for Lion/Dragon rampant. If its a bigger battle its Mantics Kings of war (which i know i always say can be downloaded free here). I just like the way they play, they feel right to me so i stick with them. But what of the other rule systems i have gathering dust?, why have them, why keep hold of them at all?.
If i'm honest i will probably never play these other games if i have not done so yet. But owning a rule book is not just about playing the rules, its more than that.
  As items i love a nice rule book. I love the backgrounds (the fluff) that are often written into the system. Dont get me wrong i will never buy an army book, i feel they are a bit of rip off if im honest, just my opinion but there you go. but even if i dont like the background for whatever reason i like the fact that one is included and will try to get under the skin of it, i appreciate the act of creating a fantasy setting and the achievement of putting together a whole world in which factions cohabit and argue and....well....stab each other with sharp things!. As someone currently trying to do that exact thing in the mentally terraforming series of posts i am putting together i can appreciate the thought that has gone into the evolution of a setting. I also love interesting systems and mechanics, i love the feeling of a writer thinking in new ways to streamline the gaming experience. I love the presentation and 'feel' of a rule book. They have a charm of their own, from the old school print and paste black and white typed books of the early rule sets to the highly polished full colour stuffed to the gills new fangled sets they each have a charm of their own and give you an appreciation for the blood sweat and tears that went into building the tome you are reading.
  But the fact remains i will only play roughly 20% of the rulesets i buy, i may nick mechanics from the ones i dont from time to time but if im honest i will not actually use them to play a game. And i bet its the same for some of you guys out there!.  Its a shame so i thought i would use this post to ask a question. Which rule books do you own that you love but will never actually use to play a game?. I'll go first:

FANTASY WARLORD
By Gary Chalk and Ian Bailey
This game was from the early 90s and created as an answer to the direction Warhammer was about to go in. Its a very detailed ruleset with rpg elements for character creation and a very interesting order based activation system that almost looks too detailed!. It also has a fantastic background included that was really going somewhere. It is also full of Gary Chalks art work which is worth owning the book for on its own!. Artwork just like this:
By Gary Chalk, legend.

CHRONOPIA
A camp as hell high fantasy system from 1997 by Target games with interesting mechanics letting unit members act as individuals as well as cool fumble and critical rules. In terms of look it has high fantasy well and truly nailed. If you think games workshop did shoulder pads get a load of these puppies!




TACTICA MEDIEVAL


This one always gets my interest, its a medieval mass battle game, very old school in feel but seems very smooth as a system. Add to that detailed siege rules and very cool campaign rules that encourage diplomacy and a large amount of back stabbing. I keep telling myself i will get round to this one some day....... 

RALLY ROUND THE KING
A mass battle game that uses as many or as little minis as you want and that has an inbuilt solo play system that looks pretty tight. It has been said that it is hard to play using the rules as written but that kind of adds something to it for me, call me a masochist but the idea that it will take dedication and not a little home brewing to make it 'go' actually makes me want to try it! (one day!).

and........

Yeah.....i know!
Now dont get me wrong i have a special place in my heart for games workshops behemoth of a fantasy game. I love the early editions that allowed and encouraged you to not only get involved with building the game in your own way ('here's a point system now buy some minis a get on with it!'), i even have a soft spot for 4th and 5th edition even though the game was becoming the wallet draining black hole of army books and 'meta' gaming (uurghh!), breading a generation of list building champions that could beat anyone with just a few loopholes and a calculator ( but oddly not a girlfriend!). It was a brilliant, massive, living, breathing entity that sucked you in and made you part of the world it was building!. So why dont i play it?. Well, its not as much fun as it thinks it is....its clunky, its bloated, its obese and it contradicts itself. There are more fun games out there, not many better settings, its worth buying the rulesets to explore that but on the table it no longer stands up in my opinion.

So its over to you, what rules do you own but will never actually play?.....












Monday, 27 February 2017

playing (with) the system!

Hi all, I've been thinking (which is normally when the trouble and the screaming begins!). I love a good wargame, its fair to say i'm a little obsessed with the blimin things. Recently i have drifted away from the smaller scale games such as Lion rampant and such and back towards a larger scale of mass indiscriminate death in the form of Kings of war. Now I am a fan of both scales and will switch to fit the narrative i'm attempting to resolve on the table. Its been a while since i played a game in the larger scale (in terms of number of troops on the table), and i found something about the experience a little lacking. The troops in the game activated during their turn and did exactly what i wanted them to do (within the rules of course!). There was no uncertainty, the troops may as well have been robots!, where was the miss-communication?, where was the confusion in the din of battle?, where was the FOG OF WAR?!!. After playing games that forced the player to think about what he activated and how because even trying to get your troops to do as they were told was racked with risk and doubt this felt a little odd. During a game of Lion Rampant a failed activation test results in the turn ending and the opposing force attempting to activate their own troops .The rather good 'A Song of Blades and Hero's' by Ganesha games has a system that not only asks the player to make decisions as to which troopers to activate in which order but also adds an element of risk by asking how many actions you wish them to perform, failing to succeed when testing EACH action can risk your opponents taking free actions of his own or even play passing to the other side!. These mechanics are handled in a simple manor and flow very well and do a good job of simulating how troops may not follow or understand orders when angry people are attempting to chop off their excess limbs!!. Games such as Kings of War and Warhammer fail in this imo by not having any kind of mechanic to simulate troops attitudes in so far as refusing to do as they are actually told when under such stress. I think a lot of this has to do with the turn systems in these games. Both follow the igougo method of activation (one players force perform all actions then play passes to the opposing player who does likewise). Now im not trashing this method, it works well to give a nice game and has done for a long time, however i want a bit more.....uncertainty, i want troops to be caught in the open by a surprise attack. I want troops to be proactive and get the drop on the enemy, i want troops to downright ignore me under pressure!. I suppose i want troops to be, well, human (or other species).
Would you just blindly charge?

Now i am also of the opinion that you shouldn't criticize without offering a solution (or at least an alternative), so without further ado I give you....SPRINKS' UNFINISHED AND IN SOME PART LOOTED FROM OTHER SYSTEMS ALTERNATE IDEAS ON ACTIVATING TROOPS TO CREATE A SENSE OF 'FOG OF WAR'! (breath!).

IDEA 1; THE SPLIT TURN
 This idea is aimed at games with the igougo turn sequence. Now most of these games (certainly all the ones i have played) break each game turn into steps or phases (for example movement followed by shooting followed by combat etc). All the steps are completed by player x and then play passes to player y who begins a new turn of the same phases. It would look something like this:

TURN 1    Player x performs all moves, 
                  Player x shoots with all his troops that can do so,
                  Player x resolves any combats involving his troops.

                 Player y performs all moves,
                 Player y shoots with all his troops that can do so,
                 Player y resolves any combats involving his troops.

 And during one players turn his opponents army just stand there and take it!. The split turn changes the order of the phases by allowing player y to perform the step/phase of the turn directly after player x does. This would better show the fact that both forces are moving and acting at the same time. So in a split turn the order above would look like this:

TURN 1   Player x performs all moves.
                                                             Player y performs all moves,
                Player x shoots with all his troops that can do so,
                                                             Player y shoots with all troops that can do so,
                Player x and player y resolve combats working from one side of the table to another.

This is not perfect as all of one players troops still perform first but it does mean that the opposing player can react right away and exploit gaps and tactical situations in a more realistic way.

IDEA 2; ACTIVATION CARDS
    This method involves doing away with the turn sequence above almost entirly, insted you dictate when a player may act with his troops by drawing cards. To do this take a deck of playing cards. Give each player one colour or suit from the deck and set aside 1 card per unit in his force (for example player x has a force containing 8 units so 8 'spades' are set aside). Once a set of cards have been put aside for each force in play shuffle them together and place this new deck face down, this is your deck of activation cards. Once the sides have set up begin the game by turning over the top card, the player who's card is drawn may move and/or fire/fight with one of his units. Once he has done this place a marker (such as a counter or small coin) next to the activated unit. Then flip the next card and activate an un-activated unit from the relevant force. Continue in this way until all the cards have been flipped and all the units in play have activated. Then remove one card for each unit no longer in play, shuffle the deck and begin the process again until one player wins the game!. Easy!. This method is great to use as it adds the sense of unpredictability to the battle and makes every activation count, no longer can you simply move up troops at will, you need to bear in mind that the next card could allow the enemy to spoil your plans!
'Be there in a jiffy lads, just wait for him to draw the next club!'


IDEA 3; ACTIVATION TESTS

           An activation test is a method that could be used to model the fact that some troops may not act the way you wish them to when things get tough!. To do them you need to apply the following:
Establish Which player is going first. He then picks a unit and performs an activation test. If he passes the test the unit may move and/or fire/fight. Then he picks his next unit and takes an activation test for them....and so on. He continues as long as he keeps passing tests, if he fails play passes to his opponent who follows the same system. What makes up an activation test will depend on which set of rules you are using. If you are playing Warhammer why not roll 2d6 and test the units Leadership, if you roll lower than or equal to its L score the unit passes, if it is higher the unit fails for some reason (order not received, troops looting, troops tending to their wounded, whatever). If Kings of War is your poison why not roll 2d6 against the units Ne stat ( the rout limit not the wavering one), adding any damage the unit has sustained to the roll. If the final total is lower than or equal to the Ne stat the unit activates. If it is higher it fails. This does mean that most units will pass until they receive enough damage to be able to roll above their Ne, but this does give the impression of troops being well drilled and aware of their orders as the battle is joined but becoming less eager as they receive wounds as the battle rages around them!. You could use certain abilities to modify the result, if they have a bonus to charging maybe +x to charge actions, if they are skirmishers perhaps a + something when attempting to move). This system is very tense and makes every activation test important as at any moment your opponents force may get the drop on you before you can move to support your own men!. 
If i roll less than a 9 you pikemen are f'in dead!.

The above ideas are just that and will need some adapting and common sense to make them work smoothly with some systems (remember to apply Warhammer psychology tests before taking any kind of activation tests for example), but your a gamer so house ruling and thinking on the fly will be nothing new right!. If any of the above sound interesting why not give them a go?. If you have any other ideas or suggestions feel free to leave a comment below, im always interested in hearing new ideas for game mechanics.

Anyway, until next time.........