Having played and enjoyed his One hour Wargame rules i decided to pick up a copy. The rules seem pretty simple (not One hour simple but still) which suits me as one thing that I find puts me off games these days is needlessly complex systems. They also seem to be very customizable with each unit only needing a few pieces of information to make them work ( their type, armour and morale level) along with a few simple special rules go give them flavour. So I decided to get the table set up and chuck some units together to give the rules a try.
In the rules forces are made up of 8 units chosen from a set list, I had enough painted units for four a side. Also in the rules you win by reducing the enemy to two units, I decided that I would play until one side was completely wiped out.
A valley on the Swiss border about to get far less peaceful.
A bevy of Burgundians stand in their way.
The Swiss van take heavy damage from the Burgundian longbows and artillery.
Before long the writing is on the wall for anyone present that happens to not be Swiss!.
The rules play really nicely. I have to admit the Burgundians had little chance once the cannon blew up as it had caused plenty of damage before that and the rest of the force was heavily outmatched. I think once I have painted up their Gendarmes they may stand more of a chance. Combat was nice and 'crunchy', units would stand long enough for it to feel right without dragging on. Artillery is fairly random in effect having a random number of shots which feels right to me for the period as it was pretty new at the time. All in all a nice simple set with plenty of period flavour. It does exactly what a lot of bigger pricier rule systems do with a fraction of the faff.
...'till next time...