Wednesday, 29 November 2017

Mentally Terrorforming: When in Lamavic AAR2

 Hello all. It feels like its been ages since my last post, work has been a mess of training and assessments of late so all things hobbyish have slowed to compensate. I am aware i am spinning quite a lot of plates on here at the mo (if you can consider projects as metaphorical plates being spun by a simpleton!). What with the new background and basing, two campaigns underway and a set of rules to finish its all a bit hectic. And i hear something involving a jolly fat housebreaker in red who smells of raindeer poo and some kind of season of good will (mainly involving throwing cash at a high street retailer of your choosing) is on the horizon. But do not fear, these projects will come together before i start anything new (i hope!) and to that end i thought i would get on and play another game in one of the campaigns. So today, for your 'enjoyment' i give you.........

When in Lamavic 2, (more than) a bridge too far!!.......

  'SIT DOON YA SOFT BASTARD, THERES NOO WAYS I'M LETTIN' ANY A YOUZ GO AFTA THEM SODS WITHOOT BACKUP!' bellowed Lord Aralin as he loomed imposingly from his throne in the center of the mead hall, his scowling grizzled face half lit in the flames of the fire pit to his left. Below his dais a great swath of his local lords and Bondsmen were seated, each shouting to be heard above the clamor in the room. 'ARE YOUZ SAYIN' responded Lord Bantoc of the Riverlands as he shoved his chair away and jumped to his feet. 'ARE YOUZ HONESTLY SAYIN', he continued 'THAT WEZ HAVE TA SIT ON OUR FAT ARSES AN LET THEM GET AWAY WI' THIS??!!'. 'AHM SAYIN' responded Lord Aralin trying to keep things polite, 'THAT THEM ARSES THAT ATTACKED THE CAIRN WILL GET WHATS COMIN' DONT YOUZ WORRY, BUT WE HAVE TO WAIT FOR THE OTHER CLANS TO GET HERE, THEM GUILD WANKERS WILL PAY BHOYS, BUT WE NEED TO DO IT RIGHT!'. Bantoc would not be swayed. 'DO IT RIGHT?' he responded laughing in mock surprise, 'WAS IT RIGHT WHEN THEM BASTARDS TRIED TO TAKE OUR CAIRN LANDS?, WAS IT RIGHT THAT THEY CUT A DEAL WITH THAT TRAITOR CALLAN AN' HIS EXILES TA GET CLOSE ENOUGH TO ATTACK?, AN' IS IT BLOODY RIGHT THAT AS WE SIT AND FEAST THEM GUILD SHITES ARE MARCHIN' IN MAH RIVERLANDS BURNIN AS THEY GO?, AH MEAN, DONT LET ME KEEP YOUZ ALL WHILE MAH BLOOD ARE DYIN' IN THEIR BEDS BHOYS!'. Lord Aralin stormed off the platform with a face like thunder and grabbed Bantoc  roughly by his thick, bull like neck, bringing their faces within an inch of each other. 'THATS OUR RIVERLANDS AN' OUR BLOOD TOO AN WE ALL WILL GIVE WHAT WE MUST TO DEFEND THEM BUT THEM GUILD BASTARDS ARE OOP TA SOMTHIN' MARK MAH WORDS'. With that he shoved Bantoc back down to his chair and put his knuckles on the table between them. He leaned in towards Bantoc and said in a level voice dripping in ice 'Ah knows these guilds, they don' think like us, its all aboot gold wi' them. Theys not here to mine or offer a truce, theys here to take what they can!. Youz forgettin i merc'ed for the bastards years back, they paid well but we had to leave our morals behind wi' them thats no lie. They always have a trick or some scheme, always puttin' a plan into place. Its all a game to them and as sure as mah shite stinks them arses have eyes on are lands. Theys' may only be comin' in drabs but i'm tellin' youz this is just the start. We wait, hold our ground and let the other Clans send there bhoys, then we march and kill us some southern wankers!'. He stared right through Bantoc while he spoke, his eyes boring into the lesser Lord who seemed to shrink before him. Bantoc grabbed his mead horn and threw it against the far wall, hard enough to shatter it. 'SHITE TA THAT!' he bellowed jumping back to his feet.'IF YOUZ WANT TA SIT HERE AN' FLAP YOUZ GUMS BE MAH GUESTS BUT SOME A' CLAN MALARRAC STILL GOT SPINES!!.' He turned and stormed towards the door. 'THE RIVERLANDS ARE BURNIN' he shouted as he left. 'SHAME NONE AH YOUS GOT ANY BALLS TAH SORT IT!'. 'IF YOUZ WALK OOT NOW BANTOC YOUZ KILLIN YOUZ SELF AN' YOUZ BHOYS' bellowed Alarin after him. 'THEY WANT YOUZ TO ATTACK THEM, THEY KNOWZ YOU ARE COMMIN SIT DOON MAN!!'. It was no good, above the Lords voice the halls heavy oak door slammed shut...........

Meanwhile, in the riverlands......
   Captain Allac fought to regain his breath as he crested the snow crusted ridge. What he had left was sucked from his lungs at the unspoiled splendor of the view. Fifty feet below stretching to the Distant Frostfangs was a lush snow dusted valley. A crystal clear river wound its way along the valleys floor, the spring sun glistening off its rushing waters. Two large wooden bridges crossed the torrent as well as a natural fjord caused by what he guessed was a rockfall. Bird song broke the silence of the moment as the wined tugged at his cloak as he tried to wrap it further round his shoulders. Along the river bank he could see the shapes of the local scouts sneaking forward making sure the column could move unmolested. The moment was broken by a filthy claw like hand roughly gripping his shoulder. 'Aaaahhhh thee winding snowferrit, the river of rivers. its said it was carved from the very rock by a giant badger fjaphophphph  in the month of the coming snows, the say he was pulled by six one legged blue giants drunk on mushroom wine given to them by the gods themselves'. Allac turned towards the source of the bollocks. 'Fannah, i accept you have local knowledge to share but as i said before please address it to sargent Sedge, i cant be bothered with your local superstitions'. The shaman looked confused and then hurt. He ran his hand through his bloodstained hair, loosening some of the dried bones he had crudely tied there. 'Then you wont hear about the saga of one eyed Javvin the Giant slayer then' replied Fannah folding his arms across his chest, 'he killed a tribe of Giants in this very valley with a small wooden spoon and a sharpened parsnip , proper hero he was, not like you heathens with your strategy and boom powder....bunch of jessies'.  Allac held back a snigger 'you locals are so......quaint, if you are referring to the study of the tactics of battle and the use of gunpowder you may also wish to note the fact that the Guilds are bankrolling this project through gold gained by the use of those very things'. 'And where are the gods in all this, you ignore the Majestic Colin the Great Ferret,patron of uneven table legs and the Cosmic Ice Fox Bajajaaaa, lord of the sniffles you get for weeks after a mild head cold. You forsake the Gods dammit for your own gain!!. If it were up to me you could shove ya gold up ya arses till ya choke from the inside!'. Allac folded his arms and fixed his gaze on the scene before him, he saw no point in continuing the silly argument. 'So these are the river crossings?'. He said. 'Aye', replied Fannah, 'Take those and the full force can walk right into the heart of the Mallaric lands'. 'Good' said Allac to no one in particular, then he turned to give an order to the troops behind. As he did he heard a great roar go up from the valley below. From the eastern side a horde of troops rampaged into the clearing and formed a battle line. Fannah peered forward using his hand to shield his eyes from the sun so he could make out the forces banners. 'Bantoc you stupid bastard' he exclaimed, 'looks like you got their attention Allac.....You godless whore'. 'Thats Captain Allac the godless whore' Allac replied. 'To arms men, take the crossings.....AND BRING UP GIRTY'. With a cheer the line of troopers behind him marched down to the valley, drowned out bu the clanking of the Guild of engineers latest weapon........

THE BATTLE
  The game was played using my own 'Blood,Guts and Severed Heads' rules which you can read by clicking on the title in this sentence. The game is set in the valley in the Mallaric River lands where the three main crossing points (two bridges and a fjord) are situated. The objective of both sides is to take and hold as many of the crossing points they can until the end of the game (they are considered held if your troops are on them and no enemy are within 10cm). At the end of the 5th turn the force with the most crossing points wins. The river is impassable.

THE FORCES

BONDSMAN BANTOCS' MIFFED MARAUDERS

Lord Bantoc: Heavy cavalry hero, 6 wounds, 7 attacks, Grizzled.
Bloody Nige the Beserker Priest: Infantry hero, 6 wounds, 6 attacks, Grizzled, Frenzied Madman.
2 units of 10 Clansmen: Heavy Infantry.
2 units of 8 Beserkers: Light Infantry, Grizzled, Frenzied Madmen.
2 units of 6 Clan Horse: Light Cavalry, Brave.
2 units of 7 Clan crossbowmen: Light Infantry, Heavy Missiles.
1 unit of 6 Huntsmen: Light Infantry, Light missiles, Scouts.

The force is on blue bases with black trim and is made of minis by Hat, Red box and Strelets.

CAPTAIN ALLACS RAIDING PARTY OF RAIDERS......RAIDING.


Captain Allac and his personal page percy: Heavy Infantry Hero, 6 wounds, 8 attacks, Elite, Brave.
2 units of 9 Guild Pikemen: Heavy Infantry, Long reach.
2 units of 6 Shott: Light Infantry, Heavy Missiles.
Girty The steam tank: Monster, Heavy Foot, 10 Wounds, 6 Attacks, Heavy Missiles, Really Big, Brave.
This force is on red bases with yellow trim and is made up of minis by Red Box and Iron Clad.

AND THEIR ALLIES, MAD FANNAHS FILTHY FOLK OF FURY.


Mad Fannah: Hero, Light Infantry, 6 Wounds, 5 Attacks, Grizzled, Wizard.
(Spells:'Ye will eat my ruddy great ball of flaming death you ungodly cads!'
             'Run, run to the hills ye wearers of frilly girls underwear!.'
             'I will not suffer you to move you fearful sons of a flatulent donkey!')
2 units of 12 Outlanders: Light Infantry
They are on white bases with blue trim and are made by Revell and Hat.

THE BATTLEFIELD

Oooooh look, a river, bridges, even a bloody fjord!!!.

SET UP

The Lamavic right, Clansmen and huntsmen face the fjord while the Beserkers ready to cause merry hell on the central bridge!.

On the left the Crossbows ready their weapons as the horse face the bridge.

The hordes of Outlanders are on the Guild left. 

 Pike and Shott in the center ready to ruin the beserker types day.
The Guild right overloaded and a half!!.

TO GLORY AND DEATH (and the odd skinned knee!).
  Before a start i would like to explain that some of the photos in this post are truly awful, really, really, REALLY bad!. I would like it to be known i am ashamed!.

The battle begins with a flurry of missiles from both sides as the troops move out, causing some damage but all the targets hold it together in the face of such hostility. 

The Lamavic forces take the central bridge and the fjord.

On the other bridge things heat up!.

The Outlanders swarm the Fjord while the Clansmen hold on.

The Beserkers cant control themselves and slam into the pike, chasing them off!!.

 The Steam tank spies a target.....Lord Bantoc himself!, she lowers her cannon and lands a glancing blow!.........Surely the brave and unshakable Bondsman of Clan Mallaric would never run in the face of such opposition, he would gurd his loins, raise his lance and......... 
.........oh, never mind!.

 Bloody Nige shows his contempt for the Guild Muskets.
Then to prove his point he charges into them sending them packing!

Clansmen pile onto the bridge the Beserkers forgot to hold in their eagerness to kill people.

 Who would win in a fight between some Mentalists and a Steamtank??.....


The beserkers make like safari park chimps and swarm the tank pulling off shiny bits and hitting anything that takes their fancy!.



Captain Allac (and Percy) storm the bridge, chasing off the Clan horse in the process!!!!!

Look Percy, a bridge!.


A unit of Outlanders break off from the fjord to attack the Beserkers.......it goes badly for them.
The Outlanders finally take the Fjord, the Huntsmen attempt in vein to take it back.

The crossings at the end of the battle:

 The left bridge is held by the Guild pike after it was claimed by Sargent Allac.
 The Clansmen hang on to the central bridge.
The Outlanders chase off the Huntsmen to secure the Fjord for the Guild forces.

So with the Guilds holding two crossings it is victory for them and the way into the Clan lands lies wide open.......

 That was fun!. I had to do a report using my own rules (not that i went into detail about mechanics). And its nice to advance the story towards its conclusion, i think an invasion is imminent!. Hopefully i will be able to get some more posts done before christmas gets up a head of steam. Fingers crossed.

.....anyway, till next time......

Tuesday, 14 November 2017

Mentally (re)Terraforming (like a bad ass?)

 As both my regular readers will know i have been working to create my own fantasy setting to add context to the games i play on these very pages (and because its fun, and because my brain is more than a bit wrong, and because i seem to enjoy stupid self inflicted workloads.....grrrr). I have been building this in a steady fashion over the last few months but this was not good enough for my often M.I.A brain, oh no!, it came up with new ideas, new material AND A NEW BLOODY BASING SYSTEM AAAHHHHHHH!!!!!!. Ehm, sorry, anyway, what follows is the first step into the unknown new material i will soon compile to set out this place off of my battered imagination (sorry in advance!!). I give you......(sarcastic drum roll).......MENTALLY TERRORFORMING 1.5(ish) THE INTRODUCTION!!!!!!!.

 The following is taken from the newly recovered work 'Dextaria-ferma, a study of the many nations of the world and the peoples therein' by the esteemed scribe Thelidimus Allaright Dextaria, head scholar to the crown of Verland in the year 1017. The materials are directly translated from the only remaining copy of this seminal work found in the ruined libraries of Silvermarc after its liberation by the glorious Guilds (may they rule forever) in 1069 and is included to highlight  the unenlightened time before the second age of strife just 4 years after its publication in the year 1021. These works of the esteemed scribe Dextaria when combined with his other body of works (including 'Religions, beliefs and unbalance in the savage east', 'Living under the cloud of darkness, a study into the ales of Lamavic'  and 'Natures bounty, cookery for the anthropologist on a budget') form a picture of the world before the uprising of the Cult of the new Dawn and the alleged second coming of the God King of the south and the subsequent hard fought freedom of the world by the heroic sacrifice of the magnificent Guilds (may they rule forever), for which we are forever thankful. As a student of history these works demand attention not just as one of the few remaining windows into the time directly before arguably the most important events in modern history but as a body compiled directly by an author not yet sanctioned by the Guild of Etymologists (may their learned wisdom live in our hearts forever) and therefore gives an unlikely but invaluable insight into the processes, attitudes and opinions of the less refined scholars of the age.
    The work presented here is incomplete as not all the sections survive intact, it is through pure necessity that the material has had to be abridged by myself. I have endeavored to include all social and military information at hand as such are the most common interests of the modern student of this period. Although some of the materials are missing due to being lost to time some sections of a more sensitive nature have been excluded deliberately, particularly the long and in this scribes opinion needlessly graphic sections on copulation rituals of both the tribes of the Red Waters of the Ramalech region and the Hag Queens of Ashka and their degenerate followers. Such material caused much distress to the younger scholars here at the grey tower and the night disturbances and loss of concentration they suffered will not be suffered to be afflicted upon the learned reader. It must be noted however that the sections in question are in the posession of the high record keepers who's detailed study into these sections will ultimately determine if they are to be translated at a later date.
  It should also be noted that Dextarias old Verlandish tongue is that of the region of Almanik, therefore some issues have been encountered in translating its bastardised form. Where several words could be direct translations for one in the original text i have endeavoured to include the word that makes the most sense in the context of the passage. Where this occurs the other words that could be used will be included in brackets next to said word. An example of this is the Almanikish word vil a derivative of the old Verlandish word ville. This directly translates as in in our more sophisticated tongue and within the text we have used it as such, however it could also mean tangerine, look (as an expression of surprise) or as its close cousin Vill, a personage of questionable intellect. 
  The final item of note when reading this document is that your scribe has added his own notes and interjections where it is felt to be prudent. Such sections are presented in italics.
  Although Dextaria is a native of the long since fallen false state of Verland (modern day New Verland), his words help build a picture, however confused by his own freedom of thought, of a world unaware for the most part of the danger it faced and help all peoples of these free lands to understand the folly of a segregated society and the necessity of the existence of the majestic Guilds (may they rule forever) that guide our own understanding of the world. It is my humble hope that this work will help further the understanding of the period it covers and prove to be an invaluable aid in educating the masses in the danger of a fractured collective social consciousness and the terrors such thinking allowed to thrive.

  -The most enlightened Mollucs Entrades, forth record keeper to the Guild of Chronologists (may they keep the truth justly), 1431.

  Yay you made it all the way through!. As you can see the style will be a little different this time around as it will be Scribe Entrades that will be writing the material based on an old copy of an anthropological study into the period in my head (go imaginary outsourcing!!!). I will be replacing the material on the 'Terraforming...Mentally' page with the new material written from here on i will however keep the old blog posts relating to said materials as i'm too plain lazy and cant be arsed to remove them!.
......so thats about it for now....till next time.....

Friday, 10 November 2017

Oooooohhhhh bugger!!!!

 My brain, my silly, silly, silly soggy, messed up, backwards, useless brain!!! why do you do this to me DAMN YOU!!!!!!.

  ....ehum, 'scuse me i have been thinking about the setting i have been making up in the Mentally Terrorforming sections of this blog and, well, i'm a tit!!. You see my brain cant set a course of action and simply see it through, no, my brain sets out on one path and goes 'oh look, a tree' and wonders off for a frollic. Then it sees a butterfly and skips happily after it. No sooner has the butterfly got all scared and buggered off my brain sees a stream and its rolling up its trouser legs for a paddle!!. What i'm attempting to get across is that i tend to...er....rethink things that i  thought were all thunk through!.
So picture the scene, its a grey, brooding autumn day in Somerset. Your hero (and i use that term very loosely) is musing on the setting he has put several years into bringing to life. 'I can do better' he thinks to himself, 'it needs some tweaks, the relationships between the many nations should be more complex yet they should rely on those closest in some way while still being able to bash seven shades of stab wounds into them if desired'. That man ladies and gents, that man is a world class TIT!!!!. 

You can improve on this?, never, get away!!.

 I have come up with (and collected) 18 nations to populate the setting, that seems a little unworkable so i have 'trimmed' a little and 'streamlined' my thinking. Nations within the six main regions of the setting are now sort of melded together, the individual forces are still there and can be separated but come together to form six 'wholes' that work together for better or worse for reasons of mutual protection, economic need, fear, blackmail, debt or belief among others.This gives the required complexity but gives tidier forces on the table top that have tonnes more character but can split down in smaller games. It also means that i have (potentially) six massive forces to play around with!!. It also means that the stuff i have already written requires, how to put it, a heavy edit!'. I also had the brilliant idea that i should use the coloured bases type system  i use to identify which region they are from with a main colour and use the trim colour to identify which force they are from within said region ( blue for north for example with maybe black trim to identify the Lamavic clans and white for the Icejaw Outlanders).
This coloured basing here.

 This rather fantastically means that almost all of my 5000+ minis need bloody RE-BASING!!, brilliant, well done brain, and you wonder why we never talk.......

Nice army, shame the bases have to go! (gulp!).

.....so yeah, i'm happy to have a play with the setting and improve on it and all but...well...i don't make it easy for myself.......

.....Oh before i go i forgot to mention last time out that Mr Remco (you can see him in the followers section on the right) is the author of the brilliant blog  Remcos Miniatures which is well worth a look, go and do that while i go and sit in the dark and sob.......Till next time........

Sunday, 29 October 2017

Chips off the old proverbial

 Gaming, its in the DNA!. Fact!
 That's the conclusion i have reached today after the sprinklings found a large box of stuff in the 'gaming dump' (or section of the utility room where Mrs Sprinks feels the 'little men' are out of visitor eye shot!) that i had put there over a year ago. The box was full of half made Robogear stuff i snagged in a cheep ebay lot with a view to doing some sci-fi stuff with 1:72 moderns and massive stompy robots!. The lot contained several aforementioned 'bots along with spider type walkers, flyers and some infantry (about 60 of the buggers). Most of the bigger stuff came built but the foot sloggers were still on their sprues save a few i put together after receiving the box. The kids were having a rummage through dads toys (one of the benefits of having unpainted soft plastic is that they cant do too much harm messing with my stuff!!) when Sprinkling 3 'the revenge' came upon said box. He pulled it open and let out a 'WOOOH COOOOOLLLLL!!!!!' in a way only a six year old boy that's just found a box of robots can and rushed to get his brother. Next thing i know the whole box had been emptied on the coffee table and the boys were crackling with barely suppressed energy!. Then they got to the bottom of the box and found the sprues of troopers. 'Daddy what are these?' asked Sprinkling two, 'son of Sprinks' to which i replied 'bring it over here and i'll show you'. Next thing you know:
They are banging out figures of their own!.

HES QUIET!!!!!!, just look at the concentration!.

Because the minis snap together i just left them to it to do what they wanted with them and they sat together for over an hour knocking out mini after mini........then they really surprised me!.......
'Daddy' said Sprinkling three as i was getting ready to start making dinner, 'can we have the grid?' (the grid is the name they use for my hex board). 'Why?' i answered (rookie parenting mistake number 400001). ''We want to make up a game' he said. He was not kidding!:




They pressed me for dice and wound markers too and i could hear them discussing rules for saving throws and ranges from the kitchen!.  I sniffed back a fatherly tear or two (nothing to do with chopping onions) listening to them, and i even heard Sprinkling three say to his brother 'its o.k. you have line of sight'!. See told you, DNA!. Right, Im off to listen to 'Cats in the cradle' just to feel smug!.


 You want to get yourself some blimmin Robogear Harry!.......

.........Till next time........

Saturday, 28 October 2017

Fantasy in 1:72, or Sprinks goes ramblin' on!

 First things first i'm not exactly sure where this post is going to end up, i have had a subject on my mind recently and if i don't write down whats on my mind at the time i tend to forget bits and mix up the rest into a kind of 'mental soup'. Add to that the fact that this blog contains nothing more than first drafts of posts (that's right folks, no editing here....who'd a thunk it?!!) this is bound to go off on huge tangents and miss the mark in a ton of places. Happy reading!!!.

        Mmmmmmm, mental soup!.
                                       
 So what am i trying to cover with this soon to be a massive confusing mess of a post?, well that's a great question i can't quite answer as i'm not that sure either!....no, wait, come back....it'll be good....kinda....if, you know, you enjoy being left to unravel a stream of mind babble and.....sorry im rambling again...where was i?, oh yeah im not sure where im going........right, ignore this paragraph!!.

 Sorry, i always struggle for a start. O.k. what this post is about (in the loosest sense) is fantasy gaming in 1:72 scale and the advances made within the industry regarding well, it.

 As i have stated more than once my intro to the glories of toy soldering was two sets made by esci given to me as a gift by my Aunt and Uncle back in the eighties, these two as it goes:


Oooh the memories, me cockles are all warmed!.

As a young man well into Fighting Fantasy books and Eric the Viking, not to mention the legend of King Arthur they held so many possibilities!. I would go on to add Revell Celts and Romans to them as well as picking up Saxons and Normans and would have hours of fun as they faced off on the coffee table or bedroom floor. Then Warhammer came into my life and that was that.....

.......Well that was a short and pointless post, till nex.....hang on, Warhammer and all things 28mm may have taken over but the little plastic wonders were not forgotten. Well for a long while they were, you know how it goes, teenage years go on and hobbies are put aside to indulge in the 'cooler' past times, then girls become a thing and a job stomps into view. Then you go and get married (thats a good thing, love you Mrs Sprinks.....stop throwing up at the back!) and you need certain things like a house, car and *gulp* career. Once you get all that together and kids have sprung onto the scene the toy solder stuff may just try to creep back in!. Thats how it went for me, i re-discovered my love of gaming and playing out epic battles with tiny men (and orcs, and dragons and.....). First it was stumbling on several retro gaming blogs such as Realm of chaos 80sSomewhere the tea's getting cold, and Oldhammer on a budget and i discovered a thing called Oldhammer was happening. Sure enough i was drawn back into the idea of getting some games on but doing so in the normal 28mm would be outside my budget and storage space, beside which, modern 28mm was a bit too...erm....bland for my tastes.  Que the little fellas, or at least the memories of them. After perusing the interweb in an attempt to find out what they were (i didn't even know they were 1:72 at this point) i fell upon the wonder that is plastic soldier review, the undisputed king of all websites ever!.As i flicked around the pages the idea of making mass battles a reality was, well, a reality!. But something was missing. 1:72 was grand for human troops of all time periods and styles, if it was quazi-historical you were after you were a happy bunny and i was but where was the fantastic?, the bits and bobs that made fantasy 'pop', the Orcs, the Dwarves, the big slavering hell beasts of death? (i dont ask for much!).  Ceaser miniatures were either mind readers or thinking along the same lines because not long after these beauties dropped:
Orcs
Elves

even undead!!! 
(these images are from plastic soldier review, you should go there, you'd like it!)

Now i was in!. The range had everything i needed and at roughly £8 for 40 they hit the budget sweet spot too!. I was a gamer again!. Then Dark alliance happened and suddenly even more walls came down!. Ceaser would go on to make Dwarves, Goblins, Zombies, Adventurers, Rat Men and Lizardmen. Dark Alliance would take Peter Jacksons' vision for Lord of the rings and go mental with it!.

War Trolls!
You read that right, bloody FIRE DEMONS!!!.

I love my 1:72 for fantasy, the price is great (as i said above boxes average out at about £8 for 40 minis), the sculpts vary in style from company to company so there is plenty of choice of 'feel', The scale itself is more practical for larger battles in my opinion but retain individuality so work just as well as 28mm for skirmish gaming.

Try doing this in 28mm!

Some folks have said they are harder to paint well and base, i would point you in this gentlemans direction (Bob will put you right). Another thing that has been great is that 28mm minis compare well if used as the larger fantasy creatures. For example orcs work well as trolls, i use games workshop Lotr orcs as ogres and think they are great size wise!. In addition big monsters in 28mm look truly massive when fielded alongside 1:72!.

28mm Reaper minis next to a 1:72 Viking, picture taken from the brilliant Cheep fantasy minis blog, i suggest you give it a look because its awesome!. 


 So why the post?, well i guess i have been wondering why more people have not got into 1:72 for fantasy (the historic sceen have been in the loop for decades). The reasons above are my reasons for enjoying them and i am in no way saying my way is 'right' as any hobby is about what works for the individual (and in terms of 'majority' im lagging behind a fair distance!) but with the cost of 28mm and the current ranges on the market i would have thought there would have been more buzz. The fantasy market has been cornered by 28mm over the years but i wanted to encourage anyone about to embark on a new project (maybe a new ruleset or army build) to give 1:72 fantasy a go to see how it compares. You can build a fair sized army for less than £25 and one box would cover all you would need for a skirmish force and storing them would be a doddle compared to the bigger boys. Why not pick up a cheep lot on ebay and see if they work for you?.

Anyway, thanks for wading through the mental soup, all that remains for me to do is to welcome Remco and Mr Chris Johnson to the weird and wired world of Wronghammer!, welcome gents great to have you along!.

......Anywhen, till next time.......








Friday, 13 October 2017

Mr Tar II: REBELLION!!!!

 Hello you wonderful peeps!. You may recall that a month or two ago i had a bash at the great rules Mr Tar came up with for grid based gaming on his blog (you can find the rules here and my game using them over here). I enjoyed using the grid for gaming and the rules were very simple but very satisfying to use so i decided to have another go. I also wanted to revisit the forces of the last game to continue the story and examine what happened after Lord Tristan took over old Lord Holesters lands. This game jumps forward a few months from the end of the last.....

  'T'was a time of great up'eval in Fools Corse. Old Lord Holister t'was all dead n' that, in his place Lord Tristan the Boulde had taken 'is seat and pillaged 'is lands. Across the villages fear ruled as Lord Tristans men did as they would, taking from the poor and burnin 'ovels an such like. But some of Lord Holisters men survived the massacre at the dam and they were sure as shite not gonna lays down an' let is memory be dragged through the mud by the evil new lord. They hid in the forests around Fools Corse, living as outlaws and raiding the new Lords stores and killin' 'is men an stuff. As each day.....' ERE DAVE, DAVE.....DAVE!!!....WHY YOU TALKING LIKE THAT DAVE???!!!'.
Mouldy Dave came to with a start, 'Wassat... whereisitnow... whattayawant!!' he turned and came face to face with the boil covered mud splattered face of Riddled Larry, he was grinning in a kind of 'im not sure whats happening but if i smile hard enough i may just get away with whatever i just did wrong, in this case interrupted a weird moment where my only friend (with any legs of course, Drag along Stus' a right laugh) has been in a kind of trance monologuing away like a good 'en' type grin and holding a half chewed turnip. 'Why you talkin like that Dave?' asked Larry. 'I was doin' exposition Larry' Dave answered in a haughty know it all fashion. 'EH???' replied Larry, he said EH?? a lot to express a whole raft of deep and meaningful emotions, in this case confusion. He took a bite of turnip to help him think. 'Exposition Larry, its the job of explainin' important plot points through the act of speech, its a story tellin' mechanic used by writers too crap or lazy to properly expand on what has gone before, instead they just get a character the reader is already familiar with to dump a whole load of infomation for no real reason. Its normally shoe horned  into some situation of no real consequence to the overriding story arc'. 'EH??!!' replied Larry, his brain aching. 'Put simply Larry', started Dave 'That bell end at the keyboard that writes this crap cant be bothered to explain weeks of made up history so has dragged us one dimensional single note jokes out of the further reaches of his battered and abused mind to do it for him!'. 'Ooooooh', replied Larry. 'Fancy'..........................Larry and Dave stood for a moment looking awkward before Larry said 'Don't mind me, carry on'. 'You know what Larry, i don't feel like it, he can do his own bloody story telling......lazy bastard, who does he think he is, bet he i'nt even a proper writer, just some tool that plays with toy solders. And he cant even flesh out a character or explain a setting, for all the reader knows we're stood in a blank void, he has yet to give any thought to where we are supposed to be at this moment or to relay that info to the reader!, and anoth......'

Right thats quite enough of that, i'm not having that kind of unruly made up behavior on this blog thank you very much!. As Dave was saying, The survivors of the battle of the dam were living in the forests (setting, see forest...setting, stick that somewhere painful Dave!!) and raiding lord Tristans wagons, stores and patrols and generally trying to fan the flames of rebellion to bring about bloody revolution in the land. Having had enough of that, Tristan has sent a force into the forest to put a painful and very bloody end to this type of thing!. However the outlaws have caught wind of his plan and await the coming force........... in ambush!!!!!( cue dramatic music!).

.....So onto the game......

  The game is played between two forces. One represents the force sent by Lord Tristan to beat the bejezus out of anyone outlaw lookin' in the general forest area and one is the outlaws waiting to ambush them out of their clunky metal boots. The Outlaws begin in any hex within 2 hex's of any board edge and the ...em....lets call them ...i dont know....bastards set up within 3 hex's of the center of the board.

The forces are:
Outlaws: 1 unit of 4 Knights, 4 units of 5 serfs and 3 units of 3 serf archers. All the outlaw forces are on white bases with yellow trim.

Bastards: 2 units of 3 Knights, 3 units of 5 serfs and 2 units of 3 serf archers. These troops are all on blue bases with yellow trim.

The only addition i have made to the rules are to give Knights +1 to their saves, because they are each wearing more metalwork than all the serfs combined!.

Both forces are attempting to wipe out or run off the other, the outlaws move first.

The starting positions. Note to self, TURN THE BLIMMIN CAMERA!!!!.

The battle begins with the Outlaws erupting from the trees to surround the Lords men. Arrows are loosed to little effect as the forces close.

Arrows fly, no one dies!!!.

Before long scuffles break out all around the board!. On the left the Lords men charge the outlaw forces .

On the right the Lords horse engage the outlaws with their only support coming from a unit of archers.

In the middle the Outlaw knights charge into the surfs closest to them!.

back on the left the numbers of the Lords men begins to tell and gaps begin to show in the outlaw lines.

Not going well for the outlaws!

The right was a different story as the archers and then the Lords Knights were overwhelmed by the combined serf units!.


The Outlaw knights were having trouble with a single serf that refused to die, he made his saves for three rounds in a row pinning the knights in combat!........
'Raah i'm frickin' lance proof!!!!!'

........while on the left the outlaws were picked off until only one remained. but not for long!.

'Help i forgot my sword resistant underpants!!!'

On the right the result was reversed as the last of the Knight unit fell, although the outlaws took far heavier losses doing so.
A knight. Fallen.


The Outlaw knights finally managed to kill the near indestructible serf but it was to no avail......

.......as the losses finally told and the outlaw serfs headed for the hills the knights had little choice to do likewise to live to rebel another day. The outlaws were broken and the people of Fools Course face a very uncertain future!.
The brave rebellion is at an end!!.

That was a lot of fun. The rules as ever give a very clean, quick game and work well for a medieval ding dong even though they were written with Victorian scraps in mind. Giving the Knights a little more staying power by upping their saving throws worked out well and made them very good at mowing down serfs for the most part (*coughcrapoutlawscough*). I'm sure i will be using them again as i have some ideas of how to end this story with a final show down, i have a feeling these rules can handle a mass battle and i am keen to try them out for one!......if Dave and Larry play ball that is!...... 

Anyway, lots more to come on this one...'till next time......