Friday 17 January 2020

Blood at the Sentinals pt2

As usual i have taken a flippin' age to post the 2nd part of this game report. I'm not angry with myself....just disappointed......

















Good 'ol pixies!!!!


    Right, on with the report, you can read the first part  Here:



BLOOD AT THE SENTINALS PT2:

  Mallagor could move when he needed to, despite his great age he ran faster than the rest of the line of troops muttering 'ohshitohshitohshit' repeatedly under his breath as he did so, but when a wizards library of ancient arcane texts and spell books are in danger it turns out he will move heaven and earth to protect it. He reached the shadow of the first ruined watchtower before even the scouts could get there, the tower (one of a pair known locally as the Sentinals, once joined by a fortified wall several miles long in ages past) loomed large and mercenary free before him. he stopped and pressed his back against the cold stone, trying to catch his breath. Sargent Caprill rode up to him moments later. ''Well you can shift my lord' he giggled 'i never saw a man out run a cavalry squadron before'. 'Well...good..sir..' Panted the mage '....at least...we...got here...first..' he tried to continue. 'What?, before them?' asked Caprill pointing to the far tower. Mallagor peered around the wall only to be met with the sight of a black and white clad horde of mean looking soldiers advancing in the distance....then he threw up.

To battle!. For this game i used my modified version of 'One Hour Wargames' by Neil Thomas with a few extra ideas i wanted to try out as well:

  The turn sequence was changed to a combined activation phase where each player takes turns to move or shoot with a unit, innitutive was rolled each turn. If a unit with a commander is activating any friendly unit within 6'' can also activate.  
  Combat was rolled for by both sides in the combat phase, my morale rules were used meaning the lowest scoring side in a combat was required to test at the end of the phase.
Magic can only be used by wizards who roll 1d3+1 spells before battle.

The forces:

Mallagors 'oi you, put that scroll back'.....errr.....force

It consisted of:
Mallagor, a wizard,
Sargent Caprill and his herald Sir Barry,
1 Unit of Knights, 1 Unit of Foot Knights, 2 Units of Leve, 1 Unit of Men at Arms, 2 Units of Cavalry, 1 Unit of Archers and 1 Unit of Skirmishers.

The Black Rats Magic book liberation squad:
They had:
C.C. Bathion, leader of the Black rats,
Gavin the Grey, wizard of incredible dullness,
2x Units of Men at Arms, 2x Units of Archers, 1 Unit of Knights, 1 Unit of Cavalry,  1 Unit of Skirmishers and Clive the Ogre.

The Battlefield, the towers are the titular Sentinals, ruined watchtowers under which lies Mallagors no longer hidden magical library!. They are the objective of the game, both sides need to control the towers to win.

Both sides had control of one of the towers at the start of the battle.

 The Black Rats set up with their horse ready to attack the oppositions tower, crossbows in support.

 Their center consisted of the Sentinal protected on both sides by Men at Arms and Clive.

This force was supported by Archers and Skirmishers.

 Mallagor ordered his Knights and Cavalry to the left with Skirmishers to their flank.

 The center was held by Mallagor and the Leve with crossbow support.

The right was held by The foot knights (the purple palace guard no less!) supported by Men at arms and more Cavalry.

 The battle began with the Black Rats advancing, only the crossbows on the hill held position.

 Mallagor held back the Leve but had the Right advance towards the far tower.

The following turn started with a bang as the Horse of the Black Rats slammed into the Opposing horse, supported by Clive who was transported by a 'Swarthy Stevens Spell of unusually swift swiftness!'
 Breaking the Knights!!.

 In reply the royal troops attacked the Black Rats at the tower.


 The Black Rats Crossbows engaged the Skirmishers in the woods in an archery duel, causing the skirmishers to bolt!.

 Having chased off the Knights Clive and his horse riding mates turned their attentions on Mallagor and the Leve.

 With predictable results.

 At the other tower the Royal forces made a breakthrough

But so did the Rats!.

 Causing a scrum between the remaining troops....

 Which the archers lost....spectacularly!!!!.

 C.C Bathions Knights finally saw off the royal horse.

 The situation at the end of the battle.

 One tower remained in the balance.....
....while the other was firmly under the Black Rats control.

  So a marginal win for the worlds most vile and twattish mercenaries, looks like Mallagor will need to buy his library back!. All the minis are from kallistra, i like them a lot.......



......'till next time......

8 comments:

  1. That's a very nice looking game Mr Sprinks. The towers and walls are very good (note to self: make some towers).
    Being pretty dull myself I have to empathise with Gavin.
    AND The Pixies! Good stuff all round and worth the wait.

    ReplyDelete
    Replies
    1. Gotta love the pixies!. Glad you enjoyed the post. And u would never have you down as dull, especially not as dull as Gavin ( he collects grey carpet samples for a hobby....no really, I just made it up!)

      Delete
    2. Funny that, I was looking at some grey carpet samples on Google only yesterday...

      Delete
  2. Epic game sir.
    I could hear Black Sabbath playing as I was reading the commentary.
    ...wait...I had Black Sabbath playing at the time, so that explains that one errr

    ReplyDelete
    Replies
    1. Thanks very much Sir, I suppose generals were gathered in their masses sooo.....

      Delete
  3. Nice looking tabletop and armies.

    ReplyDelete
    Replies
    1. Thanks, the sentiment is deeply felt (sometimes I dispair at myself I really do!)

      Delete
  4. This comment has been removed by a blog administrator.

    ReplyDelete